Difference between revisions of "Minerals"
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'''Minerals''' are produced in squares with sufficient [[Rockiness]], sometimes supplemented by the addition of [[Mines]] and similar enhancements. | '''Minerals''' are produced in squares with sufficient [[Rockiness]], sometimes supplemented by the addition of [[Mines]] and similar enhancements. | ||
− | Once a base has exceeded its free [[ | + | Once a base has exceeded its free [[Support]] level, any additional units (military or non-combat) consume one Mineral per turn of support. |
Surplus minerals are applied to production of [[facilities]], units, and [[secret projects]] which a base is creating. When sufficient minerals are accumulated, the facility or unit is built. | Surplus minerals are applied to production of [[facilities]], units, and [[secret projects]] which a base is creating. When sufficient minerals are accumulated, the facility or unit is built. |
Revision as of 12:25, 30 April 2013
Minerals are produced in squares with sufficient Rockiness, sometimes supplemented by the addition of Mines and similar enhancements.
Once a base has exceeded its free Support level, any additional units (military or non-combat) consume one Mineral per turn of support.
Surplus minerals are applied to production of facilities, units, and secret projects which a base is creating. When sufficient minerals are accumulated, the facility or unit is built.
Special Mineral Resource squares produce two additional minerals, and lift mineral restrictions for that square. Various landmarks produce one more mineral per square; Garland Crater's interior squares, squares around Mount Planet's mouth, as well as the Fossil Field Ridge and Nessus Canyon.
Base squares have no restrictions.
The discovery of Ecological Engineering lifts all mineral restrictions.