Difference between revisions of "Isle of the Deep"

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{{unitinfobox|chassis=Foil|module=Psi|armor=Psi|plan=7|cost=8|transport=4|preq=CentMed}}
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{{unitinfobox|logo=[[File:Isle of the Deep.png|96px]]|chassis=Foil|module=Psi|armor=Psi|plan=7|cost=8|transport=4|preq=CentMed}}
An aquatic vector of the [[Mind Worms]], the '''Isle of the Deep''' is closely associated with Mind Worms and [[Sea Fungus]]. The floating shell of an Isle of the Deep, formed by the secretions of the colony's individual members, is often used as a nesting place by Mind Worms, and can even float large land units. Isles of the Deep and other alien creatures can engage in [[Psi Combat]], in which weapon and armor strengths are ignored. [[Morale]] level is quite important in defending against Isles of the Deep and other alien units.
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An aquatic vector of the [[Mind Worms]] [[Native life forms|native life form]], the '''Isle of the Deep''' is closely associated with [[Sea Fungus]]. Spending their early life underwater, in maturity they surface as a floating shell formed by the secretions of the colony’s individual members. They are often used as a nesting place by Mind Worms and [[Spore Launchers]] and can even float large land units much like a [[Troop Transport|troop transport]]. The transport capacity is determined by the life cycle level: one unit for each level.
  
With proper breeding and bonding techniques, Isles of the Deep can also be bred in captivity and controlled by skilled brood trainers. These captive boils can be used to attack enemy naval units using Psi Combat. Depending on their size, they can also be used to transport land units.
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With proper breeding and bonding techniques, Isles of the Deep can be bred in captivity and controlled by skilled brood trainers.
 
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Like any native unit, players can also release Isles into the wild, to harass and disrupt an enemy. Native lifeforms stationed in xenofungus do not require [[support]]. Wild native lifeforms outside bases fight at reduced strength before 2115. Wild native lifeforms, when attacking bases, fight at reduced strength until 2150.
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Latest revision as of 08:59, 26 April 2013

Isle of the Deep
Isle of the Deep.png
Mineral rows 8
Requires Centauri Meditation
Chassis Foil
Module Psi Attack
Armor Psi Defense
Ability none

An aquatic vector of the Mind Worms native life form, the Isle of the Deep is closely associated with Sea Fungus. Spending their early life underwater, in maturity they surface as a floating shell formed by the secretions of the colony’s individual members. They are often used as a nesting place by Mind Worms and Spore Launchers and can even float large land units much like a troop transport. The transport capacity is determined by the life cycle level: one unit for each level.

With proper breeding and bonding techniques, Isles of the Deep can be bred in captivity and controlled by skilled brood trainers.