Difference between revisions of "Unit Cost (Advanced)"

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m (added info from http://alphacentauri2.info/index.php?topic=3015 (kryub and Yitzi) and fixed formatting.)
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When designing new units, bear in mind that units strong in three areas ([[weapon]], [[armor]], [[chassis]]) will be vastly more expensive than units strong in only two areas (or one). The basic cost formula, to which there are several modifiers, is:
 
When designing new units, bear in mind that units strong in three areas ([[weapon]], [[armor]], [[chassis]]) will be vastly more expensive than units strong in only two areas (or one). The basic cost formula, to which there are several modifiers, is:
  
Cost = Weapon * (Armor + Speed) * 10 / (2
+
Cost = Weapon * (Armor + Speed) * 10 / (2 ^ (Reactor + 1))
 
+
(Reactor + 1))
+
  
 
*Weapon value never less than 1/2 Armor value.
 
*Weapon value never less than 1/2 Armor value.
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*Armor cost doubled for air units.
 
*Armor cost doubled for air units.
 
*Cost +25% for each unit of [[Special Ability]] cost.
 
*Cost +25% for each unit of [[Special Ability]] cost.
 +
*Cost +25% if unit has two abilities and the ability it has which appears in [[alphax.txt]] first is not free{{bug| (if the free ability comes second, it will increase price)}}.
 
*Cost +10 minerals if both Weapon and Armor greater than 1.
 
*Cost +10 minerals if both Weapon and Armor greater than 1.
 
*Cost +10 minerals if Land unit's Weapon, Armor, Speed all greater than 1.
 
*Cost +10 minerals if Land unit's Weapon, Armor, Speed all greater than 1.

Revision as of 15:04, 4 February 2013

When designing new units, bear in mind that units strong in three areas (weapon, armor, chassis) will be vastly more expensive than units strong in only two areas (or one). The basic cost formula, to which there are several modifiers, is:

Cost = Weapon * (Armor + Speed) * 10 / (2 ^ (Reactor + 1))

  • Weapon value never less than 1/2 Armor value.
  • Non-combat units substitute "Equipment Cost" for Weapon value.
  • Cost is halved for units with Speed 1.
  • Cost is halved for sea units, and Armor is discounted 50%.
  • Cost quartered for combat air units.
  • Armor cost doubled for air units.
  • Cost +25% for each unit of Special Ability cost.
  • Cost +25% if unit has two abilities and the ability it has which appears in alphax.txt first is not free (if the free ability comes second, it will increase price).
  • Cost +10 minerals if both Weapon and Armor greater than 1.
  • Cost +10 minerals if Land unit's Weapon, Armor, Speed all greater than 1.
  • Minimum cost (Reactor*2 - Reactor/2)*10 unless all values are 1.