Difference between revisions of "Antigrav Struts"

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m (Fullstop for abbreviation)
m (Removed duplicate domain information, added allowed for air)
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{{abilityinfobox|cost=+25%|desc=+1 movement rate (or +Reactor*2 for Air)|preq=Gravity|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=10}}
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{{abilityinfobox|cost=+25%|desc=+1 movement rate (or +Reactor*2 for Air)|preq=Gravity|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|air=1|id=10}}
 
'''Antigrav Struts''' give a unit an extra move each turn, and allow all ground units to, like [[Hovertanks]], avoid movement penalties for difficult terrain.
 
'''Antigrav Struts''' give a unit an extra move each turn, and allow all ground units to, like [[Hovertanks]], avoid movement penalties for difficult terrain.
 
Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a [[Fusion reactor]] would gain 4 moves).
 
Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a [[Fusion reactor]] would gain 4 moves).
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*Effect: +1 movement rate
 
*Effect: +1 movement rate
 
*Limits: None
 
*Limits: None
*Domain: Land
 

Revision as of 05:33, 9 April 2013

Antigrav Struts
Allowed for Land units
Allowed for Air units
Cost +25%
Requires Graviton Theory
Allowed for Noncombat units (excluding terraformers)
Allowed for Terraformer units
Allowed for Combat units

Antigrav Struts give a unit an extra move each turn, and allow all ground units to, like Hovertanks, avoid movement penalties for difficult terrain. Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a Fusion reactor would gain 4 moves).

  • Desc.: Gravitron repulsor pylons
  • Effect: +1 movement rate
  • Limits: None