Difference between revisions of "Antigrav Struts"
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− | {{abilityinfobox| | + | {{abilityinfobox|+25%|desc=+1 movement rate (or +Reactor*2 for Air)|preq=Gravity|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=10}} |
'''Antigrav Struts''' give a unit an extra move each turn, and allow all ground units, like [[Hovertanks]], to avoid movement penalties for difficult terrain. | '''Antigrav Struts''' give a unit an extra move each turn, and allow all ground units, like [[Hovertanks]], to avoid movement penalties for difficult terrain. | ||
* Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a [[Fusion reactor]] would gain 4 moves). | * Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a [[Fusion reactor]] would gain 4 moves). |
Revision as of 14:22, 25 February 2013
Antigrav Struts | |
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Allowed for Land units | |
Cost | {{{cost}}} |
Requires | Graviton Theory |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
Antigrav Struts give a unit an extra move each turn, and allow all ground units, like Hovertanks, to avoid movement penalties for difficult terrain.
- Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a Fusion reactor would gain 4 moves).
- Desc: Gravitron repulsor pylons
- Effect: +1 movement rate
- Limits: None
- Domain: Land