Difference between revisions of "Antigrav Struts"

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{{abilityinfobox|cost=1|desc=+1 movement rate (or +Reactor*2 for Air)|preq=Gravity|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=10}}
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{{abilityinfobox|+25%|desc=+1 movement rate (or +Reactor*2 for Air)|preq=Gravity|noncombatallowed=1|terraformerallowed=1|combatallowed=1|land=1|id=10}}
 
'''Antigrav Struts''' give a unit an extra move each turn, and allow all ground units, like [[Hovertanks]], to avoid movement penalties for difficult terrain.
 
'''Antigrav Struts''' give a unit an extra move each turn, and allow all ground units, like [[Hovertanks]], to avoid movement penalties for difficult terrain.
 
* Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a [[Fusion reactor]] would gain 4 moves).
 
* Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a [[Fusion reactor]] would gain 4 moves).

Revision as of 14:22, 25 February 2013

Antigrav Struts
Allowed for Land units
Cost {{{cost}}}
Requires Graviton Theory
Allowed for Noncombat units (excluding terraformers)
Allowed for Terraformer units
Allowed for Combat units

Antigrav Struts give a unit an extra move each turn, and allow all ground units, like Hovertanks, to avoid movement penalties for difficult terrain.

  • Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a Fusion reactor would gain 4 moves).
  • Desc: Gravitron repulsor pylons
  • Effect: +1 movement rate
  • Limits: None
  • Domain: Land