Difference between revisions of "Prototypes"

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You may use the Design Workshop screen to create new unit types. Whenever you create a unit using a [[weapon]], [[armor]], or [[chassis]] type which you have never used before, you must '''prototype''' the unit.
 
You may use the Design Workshop screen to create new unit types. Whenever you create a unit using a [[weapon]], [[armor]], or [[chassis]] type which you have never used before, you must '''prototype''' the unit.
  
A prototype unit requires an extra '''+50% Minerals''' to build, though it receives a bonus [[+1 Morale]] upgrade in compensation since experimental weapons are often given to crack, well-trained troops.
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A prototype unit requires an extra '''+50% Minerals''' to build, though it receives a bonus +1 [[Morale]] upgrade in compensation since experimental weapons are often given to crack, well-trained troops.
  
 
Once you have prototyped a new unit, you may build that unit in the future at no additional cost.
 
Once you have prototyped a new unit, you may build that unit in the future at no additional cost.

Revision as of 21:33, 19 February 2013

You may use the Design Workshop screen to create new unit types. Whenever you create a unit using a weapon, armor, or chassis type which you have never used before, you must prototype the unit.

A prototype unit requires an extra +50% Minerals to build, though it receives a bonus +1 Morale upgrade in compensation since experimental weapons are often given to crack, well-trained troops.

Once you have prototyped a new unit, you may build that unit in the future at no additional cost.

Building a prototype also counts as a for equal or lower-valued components.

Chassis prototypes only count for the same types of chassis: air, sea, land.

Build completion is done sequentially, in the base sequence as shown on that unsorted display f4. Once you have completed your prototype, units constructed later in the queue, even if built in that same turn do not have to pay the prototype penalty.