Author Topic: Create a 4th SE choice in each Catagory  (Read 4433 times)

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Offline Yitzi

Re: Create a 4th SE choice in each Catagory
« Reply #15 on: May 13, 2014, 09:31:09 PM »
Rather than a 4th SE, these ideas could also replace existing SEs (unless you don't mind the new SE being enabled from the start of game).  I suppose another downside would be having to decide what factions get what aversions as a replacement.  Would be a fair amount of rebalancing, unless you make weaker default SEs.

Now that's an interesting thought. Could it be possible for the .exe coders to make at least one of those obligatory starting SE's as an aversion?

Probably, but then what would that faction start with?

Offline Geo

Re: Create a 4th SE choice in each Catagory
« Reply #16 on: May 13, 2014, 09:49:31 PM »
The same as it does now in the unmodified alpha(x) version: a blank SE line in this particular section (either politics, values, economics, or future. That is, unless it is possible to code in multiple aversions).

Offline Yitzi

Re: Create a 4th SE choice in each Catagory
« Reply #17 on: May 13, 2014, 09:57:36 PM »
The same as it does now in the unmodified alpha(x) version: a blank SE line in this particular section (either politics, values, economics, or future. That is, unless it is possible to code in multiple aversions).

I seem to be missing something...under what circumstances do you currently get a blank line, and how do you want things changed?

Offline Geo

Re: Create a 4th SE choice in each Catagory
« Reply #18 on: May 13, 2014, 10:20:32 PM »
The same as it does now in the unmodified alpha(x) version: a blank SE line in this particular section (either politics, values, economics, or future. That is, unless it is possible to code in multiple aversions).

I seem to be missing something...under what circumstances do you currently get a blank line, and how do you want things changed?

Perhaps I overstated it a bit. As it is now, the first option of each SE line has no benefits or negatives. It is just blank. But if parameters are put in there by some modder, the player can't opt out of them until the proper technology is researched. So if it was possible to have more then one aversion in the faction text file, they could be put at some (or all) of those initial positions, effectively blanking some (or most) of those initial positions out.

Offline Yitzi

Re: Create a 4th SE choice in each Catagory
« Reply #19 on: May 14, 2014, 12:32:43 AM »
The same as it does now in the unmodified alpha(x) version: a blank SE line in this particular section (either politics, values, economics, or future. That is, unless it is possible to code in multiple aversions).

I seem to be missing something...under what circumstances do you currently get a blank line, and how do you want things changed?

Perhaps I overstated it a bit. As it is now, the first option of each SE line has no benefits or negatives. It is just blank. But if parameters are put in there by some modder, the player can't opt out of them until the proper technology is researched. So if it was possible to have more then one aversion in the faction text file, they could be put at some (or all) of those initial positions, effectively blanking some (or most) of those initial positions out.

So you want that an aversion on the starting social engineering should, instead of having no effect, remove all effects from that social engineering?

That could be done, but you might want to think about what the in-game meaning is of that situation.

Offline Geo

Re: Create a 4th SE choice in each Catagory
« Reply #20 on: May 14, 2014, 11:38:28 AM »
You completely misunderstand me. I'd like to give each faction the possibility to have multiple aversions. Say one in the politics line, one in the economics line, one in the values line and one in the future society line. Or any variation of those.

Offline Yitzi

Re: Create a 4th SE choice in each Catagory
« Reply #21 on: May 14, 2014, 12:51:30 PM »
You completely misunderstand me. I'd like to give each faction the possibility to have multiple aversions. Say one in the politics line, one in the economics line, one in the values line and one in the future society line. Or any variation of those.

That seems like it would probably be doable as well.

Offline Nexii

Re: Create a 4th SE choice in each Catagory
« Reply #22 on: May 14, 2014, 12:52:17 PM »
I think the issue Geo is trying to explain is:

If you set for example "Frontier" Politics to have a Tech requirement, then grant it bonuses/penalties, you will get those bonuses/penalties whether you have the technology researched or not.  In effect you get the SE selected by default even though it won't show in the SE window, because there's no "NONE" option in game.  Multiple aversions would be useful but I don't see how it would solve that issue.  You would want some factions not averse to say "Frontier".

Offline Yitzi

Re: Create a 4th SE choice in each Catagory
« Reply #23 on: May 14, 2014, 12:57:40 PM »
I think the issue Geo is trying to explain is:

If you set for example "Frontier" Politics to have a Tech requirement, then grant it bonuses/penalties, you will get those bonuses/penalties whether you have the technology researched or not.  In effect you get the SE selected by default even though it won't show in the SE window, because there's no "NONE" option in game.  Multiple aversions would be useful but I don't see how it would solve that issue.  You would want some factions not averse to say "Frontier".

Enabling having nothing of a type could probably be done, though it'd be a bit trickier, but what would that represent in-game?

Offline Sigma

Re: Create a 4th SE choice in each Catagory
« Reply #24 on: May 14, 2014, 01:03:00 PM »
If I understand Nexii correctly, in game it represents the same thing that the current defaults do-- your factions having undefined politics/economic/value/future society choices. Essentially what it means is that all factions have nulls for each SE choice to begin with, but once they make a decision on each level they can never go back to that initial state, which makes sense-- once your political system has reached a level of complexity where you need to define it as Democratic, Police State or Fundamentalist, there's no practical way to turn back the clock to a Frontier mentality. That boat is sailed.

Offline Nexii

Re: Create a 4th SE choice in each Catagory
« Reply #25 on: May 14, 2014, 01:27:06 PM »
The same as before I guess, "Frontier" type politics before a government is chosen.  The downside I guess of having 4 SEs would be that you wouldn't be able to go back to nothing of a type.

Edit: Though I do have to wonder if the AI would be coded to recognize the first column SEs, diplomacy and attitude-wise..

 

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