Author Topic: CVR Editor v1 (4/2/2014) is now available.  (Read 25741 times)

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Offline Maximus Thalos

Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #30 on: April 03, 2014, 04:45:59 AM »
Found this site and this program, and joined the forum today alone.
Well done on this utility. Have been dying to know how to get at the voxels in SMAC ever since I was modding Tiberian Sun.

But heres a thought. Tiberian Sun already has a well made and excellent Voxel edtior. All we need to do is figure out how to convert a cvr to a vxl format. I don't see why its not working due to the fact that they are raw voxels.

And for the rest of us:
Looks like they make the unit graphics by combining files.

If you use the caviar viewer you can have a look for yourself, here's what I've found regarding filenames to help you find stuff:
A is a prefix for alien (sometimes) and armour other times
VW is a prefix for vehicle weapons
VCT = copter parts
VCU = Cruisers
VI = Infantry
VFL = skimship (maybe)
VGS = gravship (possibly)
VHT = gravtanks/hovertanks
VJT = needlejet/jet

Ni = (native) Isle of the deep
Nlc = (native) locusts of chiron
Nw = (native) another part of the isle?


Offline Ford_Prefect

Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #31 on: April 03, 2014, 05:30:19 AM »
@Maximus
Welcome to the forum!  :D
Geo already has done some research here on which cvr file is for which unit.
Quote
But heres a thought. Tiberian Sun already has a well made and excellent Voxel edtior. All we need to do is figure out how to convert a cvr to a vxl format.

Yeah.  I made a mistake in creating this program in python.  I thought making it in python would make it easy for others to modify the code for their own purposes, but I'm hitting limits on what I can do now because of how slow python/tkinter draws. Using a voxel editer someone else has created as a base would be pretty cool.  Maybe for cvrColorizer V2?  ;)

@Everyone
I'll be releasing a version 1.1 in a week or two.  There are a couple things I can speed up and I wouldn't be surprised if someone reports a bug or two that I'll need to fix.   :D 

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #32 on: April 03, 2014, 05:33:38 AM »
...  Eureka!  A tiny colony pod w/ purple tank for the .cvr modder badge!

Yes?

Offline Ford_Prefect

Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #33 on: April 03, 2014, 05:35:52 AM »
...  Eureka!  A tiny colony pod w/ purple tank for the .cvr modder badge!

Yes?

 ;lol

Better than anything I can come up with. But will look good/recognizable being that small of an image?

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #34 on: April 03, 2014, 05:40:52 AM »
Let's find out.  Sit tight while I cut it out of your screeny and reduce.

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #35 on: April 03, 2014, 05:50:18 AM »
That didn't take long.  Here it is full-size and badge scale.  I'd like to put this on you to wear with pride before I go to bed...

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #36 on: April 03, 2014, 06:04:22 AM »
Nah, I'm done.  Post me a flat profile of the CP if you think that's too hard to make out, and I'll hook you up tomorrow.

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #37 on: April 03, 2014, 09:13:11 AM »
I like that, BU. :)

Offline Ford_Prefect

Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #38 on: April 03, 2014, 03:32:03 PM »
Looks good to me.   :D

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #39 on: April 03, 2014, 04:59:31 PM »
 :danc: :D

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #40 on: April 19, 2014, 03:09:39 AM »
BTW, let me know when you're ready for publicity, and we'll put our heads together and I can promote the heck outta yer .cvr editor the way Yitzi's patch is getting a push right now.  It's good for AC2, and it's good for getting your mod into maximum user hands. ;b;
I'm sorry I haven't gotten up with you on this three days ago, Ford, but Beyond Earth happened, I've been way too busy to get to everything that needed getting, and it just would have gotten drowned out anyway.  We should be conducting the interview anyway, in preparation for the right time, as doing it via post will take a while.  I really ought to be doing this with kyrub, too.

So, what's the deal with your .cvr mod?

Offline Ford_Prefect

Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #41 on: April 19, 2014, 09:21:49 PM »
The CVR Colorizer project is currently on hold for me.  I can't add any more tools because of speed issues with python.  Unless someone figures out where the rest of the color palette is stored or figures out what the normal values are supposed to be... there isn't much else I can do with the python version of this program.  The only thing I could really do to advance the project is to re-write the program in another language so that it can display the model in 3d and be fast enough to have more advanced tools.

It will probably be a while before I work on this program again (unless someone makes a breakthrough on normals or colors in the cvr format).  I'll gladly accept patches if someone wants to try to optimize it or add some features.

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #42 on: April 19, 2014, 09:30:46 PM »
Is this indicating a current lack of interest in promoting it?  I'd point out that promoting would tend to help bring in those people who might make the breakthroughs you hope for.  Don't sweat the answers - I'm out to make you look good.

How did you first take an interest in this project.

Offline Ford_Prefect

Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #43 on: April 19, 2014, 09:48:09 PM »
Quote
How did you first take an interest in this project.
I wanted to try to make a smac clone.  So I googled around and found out no one knew how to read the calviar format(.cvr).  So I figured, what the heck... I'll give it a try. 

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #44 on: April 19, 2014, 09:52:28 PM »
Why the .cvr part in particular, though?

 

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