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(rather like making a clay model by rolling a 'snake' and then winding it back and forth to build up a form, the metaphor is also apt to the "normal" process that visually 'smooths' the voxels into a surface for display).
You can think of this as something like a mummy: the original polygonal model serves as the mummy’s body, which is then completely wrapped in a strand of 3D pixels — thereafter, only this wrapping is used to represent the character.