Author Topic: AAR 5 (Morgan): Aliens are bad for business.  (Read 34597 times)

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #195 on: October 15, 2014, 12:47:34 AM »
And maybe I should say this. If you guys think worse of me... so what? All during that time I was stealth camping. Homeless, if you prefer that term. I had a tent located first in New Orleans then Baton Rouge in patches of woods. The location I had in New Orleans was epic! NO ONE found me. I posted AARs through a solar powered deer feeder battery hooked up to a laptop and cell phone. The reason I dropped out of MP was that months after I relocated my camp to Baton Rouge by bus was that my tent was stolen. So, I had to crash and steal internet through hacking a dentist's router while sleeping behind the office. When I got the new job, I put myself up in a hotel room, but had no internet. And, the ghetto apartment I had after making company had horrible reception and cable thieves.
I suspected as much all along actually.

I've lived in a tent - you can make yourself surprizingly comfortable like that, if you can stave off boredom.








P.S.  MOAR!

Offline Kilkakon

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #196 on: October 15, 2014, 02:02:07 AM »
For the record I am glad you have found a cool place and GF now ^_^

Offline JarlWolf

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #197 on: October 15, 2014, 04:46:06 AM »
I'm always happy to see new content, and to be frank its helping me motivate to get off my keester and actually produce stuff myself...


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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #198 on: October 15, 2014, 04:53:53 AM »
And it's motivating me to grin.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #199 on: October 15, 2014, 07:17:26 AM »
It is nice to be able to have the time to finish this.

Let's continue this little short base audit.

Morgan Robotics is a newer base on very small island. It has no facilities or garrison and the new AAA res garrison is a dozen turns away. Not much I can do at the moment about it since I am low on cash except hope nothing lands there. It would be a nice airbase if I can get airpower to harass Exterminatus and Caretaker territory on the big continent to the west.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #200 on: October 15, 2014, 07:26:09 AM »
Morgan Ocean Resources is located near the Fossil Ridge ocean feature.

It has one of the newer AAA 3 res garrisons and an impact foil currently docked in the base. A rec commons is currently being built to placate the drone. Like Morgan Robotics, it is within air strike distance or being struck by aerial units from the Exterminatus lands.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #201 on: October 15, 2014, 07:32:12 AM »
Morgan Collections is on an island north of Headquarters surrounded by Antimind bases. It is currently working on a network node. The garrison is 2 Trance Synthmetal garrisons and a mindworm. A crwler works a mine.

Network node in 10 turns which may be a good idea since it is not in any danger unless Antimind betrays us on pact.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #202 on: October 15, 2014, 07:37:49 AM »
Morgan Hydrochemical is a seabase east of our main island in the channel between it and an Antimind controlled Island. A sea crawler works a tile. The garrison is two obsolete scout patrols and a regular 3 res garrison.

An anti-air impact foils will be out shortly.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #203 on: October 15, 2014, 07:44:29 AM »
Lastly, Morgan Distribution is VERY close to enemy bases. While it is a land base and the enemy ones are Exterminatus bases captured from procyon, I sizable force landing could take it and there would be little warning.

It is currently building a spy foil, but more military presence will be needed here.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #204 on: October 15, 2014, 07:50:48 AM »
Looking over things, we really need a base with minerals. Barring cutting ourselves off from military production to keep our business plans intact, plopping a base anywhere near the mineral nodes in New Sargrasso or the node far to the west would help.

Of course, it would be a risky proposition with enemy navy and air running around and no air of our own. But, successfully done would improve our bottom line.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #205 on: October 15, 2014, 07:59:41 AM »
Procyon builds the Hunter Seeker... not good since they have tech lead. Also, for some reason they are showing up opaque black.. I thought they were Exterminatus.

A ship shows up off our undefended base. No transport, though.

I am going to try to plop that land colony pod near the long skinny island to take a mineral node.

Offline Kilkakon

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #206 on: October 15, 2014, 08:02:08 AM »
They are black and Gaian because their base file is missing or not loading for some reason.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #207 on: October 15, 2014, 08:05:04 AM »
I will send a newly fabricated synth impact foli to the empty base. That enemy ship moved north.

Hmm.. I should fix that. I would hate to insult Sigma.

Offline Green1

Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #208 on: October 15, 2014, 08:08:58 AM »
Yeah... Sigma put a lot of work into that. His Procyon are doing well and do not deserve the black generic base treatment. And this is looking to be a navy heavy scenario where they shine. When I rescued stuff off the laptop, there was a chance of something corrupted.

Let me save and reload if I can search trough AC threads to find them :D

Offline Kilkakon

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Re: AAR 5 (Morgan): Aliens are bad for business.
« Reply #209 on: October 15, 2014, 08:11:42 AM »
Good luck :D It'll be fun to see them back on board ^_^

Go little rubber boats, rescue the robotics facility!

 

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