Author Topic: SMAniaC Platinum  (Read 5152 times)

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Offline BU Admin

SMAniaC Platinum
« on: August 09, 2013, 07:43:08 PM »
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=144


Maniac's classic SMAX mod.

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Now with new faction and leader artwork by Buster's Uncle and skreeblios!

 The overall goal of this modification pack is to widen the strategic choices available to the player. Over the years a number of ‘best strategies’ have been developed of which deviating can be lethal in a multiplayer game. Most of us here all know them: race to crawlers, tree farms and air power. Use chop&drop in combat as soon as available. Forest & Forget, or go advanced all the way, with no overall third terraforming strategy available… This leads to whole aspects of the game being unused as unprofitable, for example a fungal strategy to name just one. With years of experience behind us, we can identify these forgotten aspects and try to re-balance them so they become a viable strategy next to the already familiar ones. This can only increase the fun of our beloved game! In this short description I’d like to sum up a few of the changes you can expect: A social engineering system and a tech tree with a wider variety of attractive choices. Strengthened naval and native life combat & terraforming. Weakened air power. And so on. Download SMAniaC and see for yourself!

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Re: SMAniaC Platinum
« Reply #1 on: August 10, 2013, 11:42:59 PM »
Boy this sucker's gotten 8 downloads already.  Guess you can't beat the classics.

Offline Geo

Re: SMAniaC Platinum
« Reply #2 on: August 11, 2013, 08:11:33 AM »
Boy this sucker's gotten 8 downloads already.  Guess you can't beat the classics.

 ;lol
One of these was by me, but purely for referential reasons.  ;)

Offline TarMinyatur

Re: SMAniaC Platinum
« Reply #3 on: November 15, 2013, 06:23:43 PM »
SMAiniaC is great! I incorporated maniac's alphax.txt stuff into Yitzi's latest patch and have been playing a game with all 7 custom factions.

The Bree got off to a huge population advantage, created huge ecodamage (to their advantage), initiated sea level rise (to their advantage) such that the non-aquatic factions suffered.

Forests at 1-1-1 won't win this game. Cultivating fungus is important.

It took me so long to discover the technology to terraform up (N-space Compression or something), that I was nearly reduced to Pressure Domed bases with the unscrupulous Ghosts, arrogant Bree, and Atlanteans (albeit loyal allies) all moving in to this water world.


 

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