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All results seem fairly fitting, I guess the Technos having a poor start due to the Morale should be no surprise. Most of their bonuses are geared towards the long term. And yea, PS/Planned giving only -1 effic must be nice.
As for Genome, perhaps making their bio labs depend on the tech for bio labs would slow them a fair amount? And/or making them get fewer bonus talents, maybe Talent: 5 or 6? Alternatively, leave those and drop morale to +1?
FREEFAC is the one which requires tech (FACILITY does not), now we have a handy reference: http://alphacentauri2.info/wiki/Faction.txt_editing_guide And that's surprising about it getting 0 effic.. I'd have expected it to go like: -2 (Planned) -2 (PS) +1 (know) +1 (faction)=-2, then halve that number to get -1 still?
In other matters, the Leviathan running Democratic and Planned is hilariously awesome, but on higher difficulties the drones are just completely unmanageable.