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QuoteTwo people are a consensus?Three now, which on a board this size is pretty substantial.
Two people are a consensus?
I would prefer something like this be set up as optional; you can skip the tactical view and managing the details if you like. SMAC(X) has had a lot of success with that sort of scheme, where the more pedantic of us can micro-manage the bases and those wanting a quicker and more casual game can turn on the base governor and not worry about it in an easy game. I might find out I liked the tactical level. -But I wouldn't want it forced on me...(Be nice to the new guy, Yitzi - he doesn't necessarily know your very detailed discussion style, and might perceive hostility where you don't intend it.)
Of course they need supplies; you spend 1 mineral per turn per unit on it (with a small amount of freebies per base, and of course later on you can give them the ability to recycle their stuff to not need substantial supplies.)
Yitzi
And by the way, "Yitzi" is actually a male nickname; the avatar is to represent the fact that I've done EXE modification.
I would prefer something like this be set up as optional; you can skip the tactical view and managing the details if you like. SMAC(X) has had a lot of success with that sort of scheme, where the more pedantic of us can micro-manage the bases and those wanting a quicker and more casual game can turn on the base governor and not worry about it in an easy game.
There's no fuel/ammo/etc. So you can land and succesfully fight with an invasion force even though you're effectively cut off and all that.
You're one of those lunatics who uses assembler to patch exe files? I've done a little programming, even some 8bit assembler. Seems like pure insanity to me though.
No luck getting source code out of Firaxis?
The problem is that the rights are all mixed up, between Firaxis, EA, and I don't remember who else.
I don't like Civ5 that much. AI is bad, no way of customizing unit and the combat isn't that good either. If there were 20x as much hexes to move around..
Quote from: I-T on April 18, 2013, 03:49:47 PMI don't like Civ5 that much. AI is bad, no way of customizing unit and the combat isn't that good either. If there were 20x as much hexes to move around.. So you want PG combat in a high-level strategic game, yet don't like PG combat in Civ5 (a high-level strategic game).Did you not just answer your own query?------------------------BTW on license rights:- EA owns the brand, retail and distribution rights.- Firaxis owns the source code and asset rights.- Various other parties own rights to technologies used in the game (eg Microsoft).- Brian Reynolds and Sid Meier (not Firaxis please note him personally) hold copyright on the design.
What are asset rights?
Awesome Info, Dale! Was this told to you via email or is there a link somewhere for this knowledge? I planning to move this info to the first post of this thread.
BTW, Firaxis doesn't have a copy of the source code in their code repository anymore. That was one of the first questions I asked.
Did you not just answer your own query?
QuoteBTW, Firaxis doesn't have a copy of the source code in their code repository anymore. That was one of the first questions I asked.It's like they're doing it on purpose.
I doubt they had no backups. Those days.. no doubt they had regular tape or CD backups.