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4. Only system in Civ series where you can design your own units although, like Maniac once said, a SMAC 2 would have to improve on to give multiple "good" chioces. IE: No point in putting armor on aircraft.
Quote from: Green1 on March 18, 2013, 06:26:46 PM4. Only system in Civ series where you can design your own units although, like Maniac once said, a SMAC 2 would have to improve on to give multiple "good" chioces. IE: No point in putting armor on aircraft.I'm going to take exception to your last point. You may not be able to put armor as in added thickness of material on a basic aircraft, but what if your armor is some kind of high-tech shielding, à la Photon Wall, Probability Sheath, or Stasis Generator?
Besides, armor on aircraft IS useful. It's saved several of my aircraft that otherwise would have been killed by enemy dogfighters.
Imo, best game ever would be something like SMAC with combat from Panzer General, where you'd move around divisions on the strategic maps and go to smaller timescales/maps in combat.
Quote from: I-T on April 18, 2013, 07:02:54 AMImo, best game ever would be something like SMAC with combat from Panzer General, where you'd move around divisions on the strategic maps and go to smaller timescales/maps in combat. No, I don't think that's really desirable. SMAC/X is an empire-builder, not a combat game; detailed tactics would detract more than they'd add.
No, I don't think that's really desirable. SMAC/X is an empire-builder, not a combat game; detailed tactics would detract more than they'd add.
With all due respect.. that's only your opinion Ma'am.
QuoteNo, I don't think that's really desirable. SMAC/X is an empire-builder, not a combat game; detailed tactics would detract more than they'd add.With all due respect.. that's only your opinion Ma'am.Tactics add a whole new level of enjoyment to Master of Orion 2, which I rate slightly higher than SMAC. Not so good atmosphere, worse graphics, not such great setting, but tricky combat and not a huge timesink.Panzer General's combat isn't 'detailed' in any sense, it's only a rough outline at best. Something like it though, no point in slavish imitations.
I have trouble seeing how that would work without turning Alpha Centauri into a different sort of game...
Welcome to AC2, I-T! How did you find us?
If you want that turn-based empire building feel, with PG's combat, play Civ5.
It actually appears to be the general consensus.
Oh, and I'm a man, by the way, not a woman.
QuoteNo, I don't think that's really desirable. SMAC/X is an empire-builder, not a combat game; detailed tactics would detract more than they'd add.With all due respect.. that's only your opinion Ma'am.Tactics add a whole new level of enjoyment to Master of Orion 2, which I rate slightly higher than SMAC. Not so good atmosphere, worse graphics, not such great setting, but tricky combat and not a huge timesink.
Not complex enough, troops don't need supplies/maintenance or have ammo, which is unrealistic.
Combat could be more nuanced, with infantry/armor/anti-air/anti-ship attack values
different types being able to use different types of cover (infantry can hide better than tanks)
a bigger role for artillery (these days, you already have GPS guided shells capable of hitting a 5m target from 40 kms away.. or tank-busting shells that seek out and detonate armor). It's plain to see that with smart munitions, combat is going to get a lot more interesting, with the addition of the need for anti-artillery defense such as Phalanx / Iron Dome needed to take out smart munitions at a distance.
Two people are a consensus?
How should I tell? Female nick, female avatar, for all I know you're the spy from TF2.