Author Topic: Nethog's Pricing Analysis - Rush Build Costs (Excel)  (Read 1153 times)

0 Members and 1 Guest are viewing this topic.

Offline sisko

  • Emissary AND Founder
  • Administrator
  • *
  • Posts: 2973
  • €1733
  • View Inventory
  • Send /Gift
  • Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  
  • This place is yours, not mine.
  • Scenario Creator Downloads Contributor
    • View Profile
    • Alpha Centauri 2
    • Awards
Nethog's Pricing Analysis - Rush Build Costs (Excel)
« on: August 21, 2012, 02:12:05 PM »
Nethog's Pricing Analysis - Rush Build Costs (Excel)

The chart helps you calculate the exact amount of energy to spend for a partial rush build so that the unit is completed on the next turn. If you use the amount that the game suggests you can waste a lot of energy.
The file is in MS Excel format (link to Excel viewer here).

Link to the downloads entry: http://alphacentauri2.info/index.php?action=downloads;sa=view;down=93

Direct download link: :clickme:




Here is the rush build formula:
Quote
Cost = (M*M)/20 + 2*M
(where M is the number of mins you need to complete the build - doubled if you don't already have the first 10 mins). The game rounds this down to the nearest integer if you buy the full amount; if you buy a partial amount you have to round up the fractional ec's.

If you are looking for things you can conceiveably remember or maybe do in your head, there is a simpler approach which waste a little, but not too much and is easy to remember:

If you need 10 mins (1 standard row), it costs 25 or 2.5 each;
if you need 20 mins (2 standard rows), it costs 60 or 3.0 each;
if you need 30 mins (3 standard rows), it costs 105 or 3.5 each;
if you need 40 mins (4 standard rows), it costs 160 or 4.0 each;
in other words, for each extra row, the unit cost goes up by 0.5 ecs.
If you just pay that amount, you will always have enough (unless you don't have the 1st ten yet) and will only waste a few ecs.

« Last Edit: August 21, 2012, 02:44:19 PM by sisko »
Anyone else feels like it's time to fix the faction graphics bug?

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
20 (7%)
XP Compatibility patch
-=-
9 (3%)
Gog version for Windows
-=-
86 (30%)
Scient (unofficial) patch
-=-
32 (11%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
87 (30%)
AC for Mac
-=-
2 (0%)
AC for Linux
-=-
5 (1%)
Gog version for Mac
-=-
11 (3%)
No patch
-=-
15 (5%)
Total Members Voted: 281
AC2 Wiki Logo
-click pic for wik-

* Random quote

Of all the employments, working in the the brood pit was at once the most horrific and the most desirable. Horrific for what we saw occur day after day, and because of the very nature of the sessile native lifeforms. Desirable, because having been chosen to work in the pit, you were highly unlikely to be one of its victims.
~Captain Ulrik Svensgaard 'The Shadow Resonance'

* Select your theme

*