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This is me ruthlessly and shamelessly leveraging my friendship with Solver into some content. So here's the deal: ask what you want to know that Solver might - try to keep it to gaming and/or the history of the online fan community [he won't remember much specific, but likes to discuss the Golden Years]. He'll be annoyed by my presumption -I'm doing this w/o permission- but he'll probably choose to look in once a week or so, and completely ignore questions he doesn't want to answer. -Try to ask good ones, then. -And have a little patience/keep checking back. [He's got some juicy stories on Soren, y'know, and hasn't told me any of them - yet...] So Solver: what's this about Dale representing you on Mohawk's Team page? ![]()
Posted by: Buster's Uncle, August 14, 2023, 01:12:33 AM
Replies: 7
Board: Old World/Mohawk Games
Views: 610
This is me ruthlessly and shamelessly leveraging my friendship with Solver into some content. So here's the deal: ask what you want to know that Solver might - try to keep it to gaming and/or the history of the online fan community [he won't remember much specific, but likes to discuss the Golden Years]. He'll be annoyed by my presumption -I'm doing this w/o permission- but he'll probably choose to look in once a week or so, and completely ignore questions he doesn't want to answer. -Try to ask good ones, then. -And have a little patience/keep checking back. [He's got some juicy stories on Soren, y'know, and hasn't told me any of them - yet...] So Solver: what's this about Dale representing you on Mohawk's Team page? Welcome to another After Action Report for Thinker mod! I've been playing SMAC and beating Transcend for many years, and recently installed Thinker AI. At first, it absolutely stomped me, even on Thinker difficulty, but I slowly figured out what I was doing wrong and, after a half dozen games on Thinker, started actually beating it. I've won six games on Transcend difficulty (four in previous AARs) so far, but the game is (usually!) hard for a while. Just how I like it! I'm considering tweaking the settings to up the difficulty a bit more, since I'm beginning to think it gets easy too soon... but we'll see. There have been some moderately close games in a couple of the AARs after all.
I'm playing with the latest Thinker Dev build (3/14/22). Many awesome changes recently from Induktio; I'll try to showcase a few of them as the game plays out. Differences from default settings:
Again, map is just Standard with middle-of-the-road choices for all customizations. Transcend difficulty, blind research, no Unity Survey. All factions randomized (note: I'm rerolling till I get a faction I haven't played in an AAR. For some reason I got Svensgaard twice in a row.) Who are we this time? ![]() Ah, our fundamentalist friends. It always amused me that the 'fundamentalist' faction in alpha centauri would be *radically* ecumenical today. They're quite fun to play, with that support bonus making early game so much less fiddly. And ![]() Well, whatever. They're all probe-bait to me. I hope I start on an island with Zak. Apparently I misunderstood how vanilla handled RESEARCH. Turns out [...] ![]()
Posted by: pblur, March 15, 2023, 07:04:52 PM
Replies: 4
Board: After Action Reports
Views: 1285
Welcome to another After Action Report for Thinker mod! I've been playing SMAC and beating Transcend for many years, and recently installed Thinker AI. At first, it absolutely stomped me, even on Thinker difficulty, but I slowly figured out what I was doing wrong and, after a half dozen games on Thinker, started actually beating it. I've won six games on Transcend difficulty (four in previous AARs) so far, but the game is (usually!) hard for a while. Just how I like it! I'm considering tweaking the settings to up the difficulty a bit more, since I'm beginning to think it gets easy too soon... but we'll see. There have been some moderately close games in a couple of the AARs after all. I'm playing with the latest Thinker Dev build (3/14/22). Many awesome changes recently from Induktio; I'll try to showcase a few of them as the game plays out. Differences from default settings:
Again, map is just Standard with middle-of-the-road choices for all customizations. Transcend difficulty, blind research, no Unity Survey. All factions randomized (note: I'm rerolling till I get a faction I haven't played in an AAR. For some reason I got Svensgaard twice in a row.) Who are we this time? ![]() Ah, our fundamentalist friends. It always amused me that the 'fundamentalist' faction in alpha centauri would be *radically* ecumenical today. They're quite fun to play, with that support bonus making early game so much less fiddly. And ![]() Well, whatever. They're all probe-bait to me. I hope I start on an island with Zak. Apparently I misunderstood how vanilla handled RESEARCH. Turns out that stacking -RESEARCH has ALWAYS sucked a lot. ![]() Very nice start with high nutrients and minerals. ![]() Turn one spore launcher? Come now, how's that fair game? I march my scout patrol over and murder it, but it does delay settling my second city by a turn (since a spore launcher can eliminate a size 1 city.) ![]() Nice start with the Nessus canyon there! Two options: one, I get a great landmark. Two, I get a nearby enemy to murderize. Either way I win and end up with the canyon! ![]() Speaking of nearby neighbors, I stumble into morgan by just walking next to one of his bases. Yeah... war-time. I start focusing on Conquer techs as a hedge against this taking a while (since I'm already working on Centauri Ecology.) I refuse peace, march on his nearest city, and keep exploring his territory with my scout. ![]() Oh, that will help NICELY. I also start cranking our scout patrols as soon as I have 4 cities: ![]() First city only has one defender, but unfortunately loses the coinflip and shrinks on killing it. ![]() Second city conquered intact, without a scratch on the Ogre: ![]() Looks like there's probably one more over on the mesa somewhere. I hope I can get a submissive pact; morgan will be much better at teching than I am for a while. Another nice Thinker feature: ![]() You can see that I have one more drone than I should ordinarily (no inefficency yet, so I should be able to handle size 2 with a single police unit.) That's because it's a conquered base of course, and Thinker conveniently shows how much longer I have this penalty for. 25 turns seems really long for a size 2 city, but whatever. Time flies in the early game. Now that I've basically beaten him, time to switch back to exponential colony pod growth! ![]() And his last city... ![]() falls, without him offering a submissive pact. ![]() I wonder what dictates this. Was there something I could have done differently to get a submissive pact? Or was it randomly not in the cards? ![]() Oooh, I get Uranium flats too? Truly, I get the most metal of landmarks. ![]() I'm really getting a lot of space to expand here. Very nice. I think I might have to go builder... or at least Hybrid, which is probably as builder as Miriam tends to get. It's worth noting that Miriam's builder game is actually really solid in spite of her -RESEARCH and no KNOWLEDGE, at least in my opinion. Consider the Weather Paradigm; we all know it's one of the best Special Projects in the game, and I don't think it's controversial to say that's mostly just because of the 50% increased terraform speed. (Your early access to advanced terraforming is of limited utility before you unlock resource caps, and, well, you get all that terraforming unlocked at mineral cap removal ANYHOW. It's nice to get a few condensers up before that, and the occaisional borehole on mineral/energy bonuses on flat ground can be really impactful... but it's nothing compared to 50% terraform speed once you can spam those ultra-long terraforms everywhere.) But do you know what's better than 50% increased terraform speed? Duh, 100% increased terraform speed! How can you get that? By building a second former in each base! Doesn't that take a lot of minerals? Doesn't Ignoring the cheap joke, sure... ish. After all, TWP is 20 mineral rows, and formers are 2 rows. Would you usually have only 10 formers? Plus, what about the support for all these extra units? Yeah. Going from 2->4 units supported for free means terraforming happens a lot faster. And it's even cheaper on up-front minerals until your twentieth former! Of course, you may notice that I'm also building the weather paradigm in New Jerusalem. #WhyNotBoth? ![]() Cashed in my two alien artifacts for a quick finish on TWP. I don't really have good production in any of bases. (Not shocking, since they're all size 1-2...) That's a bit painful on a Miriam who has no friends, no enemies, and no probe teams like me, because I'm struggling to get any real research speed. Oh well. ![]() Speaking of friends... they immediately extort me for High Energy Chemistry and Industrial Base, refuse to trade any techs, but do sign a Treaty of Friendship. (Trading plasma armour for friendship is admittedly weird for the believers to be doing, but I have a ton of land I need to eXpand and eXploit. There's no real reason to go to war offensively before air power, except to probe the [poop] out of somebody.) ![]() And there's their border. Ugh. I was hoping I was alone on this island. Hopefully, it's just a couple bases and not their entire civ. Oh well, we're friends for now. And there's a lot of fungus over there. I need to finish expanding through my land quickly though to minimize how much they can claim. Final Map: ![]() You can see I've claimed the entire north, and I'm about to claim Metal Peninsula. Final Techs: ![]() Welcome to another After Action Report for Thinker mod! I've been playing SMAC and beating Transcend for many years, and recently installed Thinker AI. At first, it absolutely stomped me, even on Thinker difficulty, but I slowly figured out what I was doing wrong and, after a half dozen games on Thinker, started actually beating it. I've won four games on Transcend difficulty (two in previous AARs) so far, but the game is (usually!) hard. Just how I like it!
I'm playing with Thinker 3.5. Many awesome changes recently from Induktio; I'll try to showcase a few of them as the game plays out Differences from default settings:
Again, map is just Standard with middle-of-the-road choices for all customizations. Transcend difficulty, blind research, no Unity Survey. All factions randomized. Who are we this time? ![]() Ah, my first Zak game with Thinker! Now that I've been inducted into the halls of rapid, risky base expansion and staying with size 1-2 bases all early game, I wonder how much strong Zak will be. Unlike Lal's drone bonus, Zak's drone penalty doesn't matter if you just stay small! ![]() Not bad. I pop the colony pod, and instant T1 mind worms. Well, [poop]. At least it's still in the first 15 turns when mindworms are pathetically weak. Hopefully they hit either my colony pod or scout and die, and don't hit my headquarters and eliminate the base. They hit the HQ, but it just destroys the Network Node! Cheers! Still... not what I'll call a fabulous start. Hopefully everyone else is doing equally poorly. Speaking of... ![]() Huh. That's a lot of aggro. And a couple of scary builders. Still, I'm a fricking scary builder faction myself. If I get enough space early, I should be completely fine. ![]() Oooh, nice. Two decent landmarks in my territory. +1 Planet is really nice early. ![]() Crap, they're really close. Fortunately, they just Treaty up, trade a tech and then bugger off. ![]() That's my third alien artifact. I'm definitely going to be able to get an early game wonder. Hopefully two; I'd love weather paradigm + The Virtual World. I try teching for Secrets of the Human Brain, but [...] ![]()
Posted by: pblur, March 08, 2023, 05:55:22 PM
Replies: 8
Board: After Action Reports
Views: 808
Welcome to another After Action Report for Thinker mod! I've been playing SMAC and beating Transcend for many years, and recently installed Thinker AI. At first, it absolutely stomped me, even on Thinker difficulty, but I slowly figured out what I was doing wrong and, after a half dozen games on Thinker, started actually beating it. I've won four games on Transcend difficulty (two in previous AARs) so far, but the game is (usually!) hard. Just how I like it! I'm playing with Thinker 3.5. Many awesome changes recently from Induktio; I'll try to showcase a few of them as the game plays out Differences from default settings:
Again, map is just Standard with middle-of-the-road choices for all customizations. Transcend difficulty, blind research, no Unity Survey. All factions randomized. Who are we this time? ![]() Ah, my first Zak game with Thinker! Now that I've been inducted into the halls of rapid, risky base expansion and staying with size 1-2 bases all early game, I wonder how much strong Zak will be. Unlike Lal's drone bonus, Zak's drone penalty doesn't matter if you just stay small! ![]() Not bad. I pop the colony pod, and instant T1 mind worms. Well, [poop]. At least it's still in the first 15 turns when mindworms are pathetically weak. Hopefully they hit either my colony pod or scout and die, and don't hit my headquarters and eliminate the base. They hit the HQ, but it just destroys the Network Node! Cheers! Still... not what I'll call a fabulous start. Hopefully everyone else is doing equally poorly. Speaking of... ![]() Huh. That's a lot of aggro. And a couple of scary builders. Still, I'm a fricking scary builder faction myself. If I get enough space early, I should be completely fine. ![]() Oooh, nice. Two decent landmarks in my territory. +1 Planet is really nice early. ![]() Crap, they're really close. Fortunately, they just Treaty up, trade a tech and then bugger off. ![]() That's my third alien artifact. I'm definitely going to be able to get an early game wonder. Hopefully two; I'd love weather paradigm + The Virtual World. I try teching for Secrets of the Human Brain, but the Gaians beat me to it. REALLY not surprising, since they get Centauri Ecology to start (basically mandatory to pick up before Secrets even though it isn't a prereq) and green factions get a big boost to that whole tree of prereqs. Here's the blind research odds for a normal/+PLANET faction who has Biogenetics and Centauri Ecology: ![]() ![]() MUCH better odds of getting Social Psych. The same holds true at Secrets of the Human Brain, and to a lesser extent for Biogenetics (which has great Discover/Explore weights in addition to being boosted by being a tree farm prereq and a secrets prereq, and so is very likely for anyone going Explore/Discover to be their first tech after Centauri Ecology.) So that's why she usually gets Secrets of the Human Brain if she's in the game. One tech fewer up front, and all her odds are better than normal. I digress though. I keep exploring deep into Drone territory in spite of the Treaty until he kicks me out: ![]() Oh drat, he has the Monsoon jungle. This is going to be a mighty powerful drone faction. Especially once you include how much better the +INDUSTRY is for Transcend-level AI Next, he calls me up and offers to sell me Yang's commlink. Excellent. He then offers a pact. Well, that's a bit tricky. One sane play here is just aggro rush them. I have a lot of pod-popped troops and some natives courtesy of the Manifold Nexus... But that sounds risky and I'm a chicken. Zak doesn't NEED early domination. Free network nodes are the bomb. ![]() I also get a treaty of friendship from Yang. ![]() None of my cities are doing amazingly on minerals, so I decide to go straight for the Virtual World. I'll miss the Weather Paradigm, but I can't afford the risk of not getting VW. It's just way too good for University. I cash in all 3 alien artifacts here. Should be able to rush it in a few turns. My continent is really spicy on the secret projects: ![]() It's really hard for me to imagine that it's optimal for the drones to be building THREE secret projects, but eh. They are the drones, and Yang seems to be letting them get away with it. In spite of having the Command Nexus. Final Map: ![]() Final Tech Tree: ![]() Well, I'm having enough fun with these to roll another... the last one was a bit anticlimactic because I effectively won before aircraft, and then just built-built-built to a transcendance victory while paying my opposition for peace whenever possible. Effective, fairly quick in real-world time, but not exactly exciting or dramatic. Maybe this game will be closer...
Welcome to another After Action Report for Thinker mod! I've been playing SMAC and beating Transcend for many years, and recently installed Thinker AI. At first, it absolutely stomped me, even on Thinker difficulty, but I slowly figured out what I was doing wrong and, after a half dozen games on Thinker, started actually beating it. I've won four games on Transcend difficulty (two in previous AARs) so far, but the game is (usually!) hard. Just how I like it! I'm playing with the latest Develop build of Thinker (2/26/23). Differences from default settings:
Again, map is just Standard with middle-of-the-road choices for all customizations. Transcend difficulty, blind research, no Unity Survey. All factions randomized. ![]() Well, I think this is my first time trying out my nerfed Aliens! I generally think Usurpers are notably weaker than Caretakers (+1 PLANET is really good!), but I still suspect that I have under-nerfed them, if anything. ![]() First advantage of aliens; actual continent boundaries. It's not THAT powerful, since you can usually make it out decently well from the wireframe, but eh. I'll take it. Looks like my competition are mostly pretty warlike. ![]() OK, turn 1 (er, turn 6 technically, I guess) free tech. WOOT WOOT Industrial Base. Synthmetal, but more importantly it's a needed tech on the way to Industrial Automation. I opt for maximum speed of second and third bases: ![]() Nutrients are mostly kind of scarce around my bases aside from the one with a nutrient bonus, so I end up getting a couple formers before first colony pod explosion ![]() Looks like my neighborhood is mostly clear. I've hit several alien artifacts, so I'll probably snag weather paradigm... ![]() And I meet some 'Neighbors' courtesy of a dimensional gate! I think I should whack this colony pod. Too good of an opportunity. ![]() Colony [...] ![]()
Posted by: pblur, February 26, 2023, 11:47:12 PM
Replies: 11
Board: After Action Reports
Views: 872
Well, I'm having enough fun with these to roll another... the last one was a bit anticlimactic because I effectively won before aircraft, and then just built-built-built to a transcendance victory while paying my opposition for peace whenever possible. Effective, fairly quick in real-world time, but not exactly exciting or dramatic. Maybe this game will be closer... Welcome to another After Action Report for Thinker mod! I've been playing SMAC and beating Transcend for many years, and recently installed Thinker AI. At first, it absolutely stomped me, even on Thinker difficulty, but I slowly figured out what I was doing wrong and, after a half dozen games on Thinker, started actually beating it. I've won four games on Transcend difficulty (two in previous AARs) so far, but the game is (usually!) hard. Just how I like it! I'm playing with the latest Develop build of Thinker (2/26/23). Differences from default settings:
Again, map is just Standard with middle-of-the-road choices for all customizations. Transcend difficulty, blind research, no Unity Survey. All factions randomized. ![]() Well, I think this is my first time trying out my nerfed Aliens! I generally think Usurpers are notably weaker than Caretakers (+1 PLANET is really good!), but I still suspect that I have under-nerfed them, if anything. ![]() First advantage of aliens; actual continent boundaries. It's not THAT powerful, since you can usually make it out decently well from the wireframe, but eh. I'll take it. Looks like my competition are mostly pretty warlike. ![]() OK, turn 1 (er, turn 6 technically, I guess) free tech. WOOT WOOT Industrial Base. Synthmetal, but more importantly it's a needed tech on the way to Industrial Automation. I opt for maximum speed of second and third bases: ![]() Nutrients are mostly kind of scarce around my bases aside from the one with a nutrient bonus, so I end up getting a couple formers before first colony pod explosion ![]() Looks like my neighborhood is mostly clear. I've hit several alien artifacts, so I'll probably snag weather paradigm... ![]() And I meet some 'Neighbors' courtesy of a dimensional gate! I think I should whack this colony pod. Too good of an opportunity. ![]() Colony pod ran off, but I can still potentially take their capital... ![]() Yep! ![]() Back home, I'm suffering for going formers instead of defensive scouts early... Welcome to an After Action Report for Thinker mod! I've been playing SMAC and beating Transcend for many years, and recently installed Thinker AI. At first it absolutely stomped me, even on Thinker difficulty, but I slowly figured out what I was doing wrong and, after a half dozen games on Thinker, started actually beating it. I've won two games on Transcend difficulty so far, but the game is hard. Just how I like it!
I'm playing with the latest Develop build of Thinker Differences from default settings:
This is my first AAR, so let's see how it goes. First off, map is just Standard with middle of the road choices for all customizations. Transcend difficulty, blind research, no Unity Survey. All factions randomized. Looks like I rolled Lal! ![]() Yay for less Drone micro! ![]() Initial start is pretty decent, some nutrients, a river for a bit of early energy... it's no Monsoon Jungle, but it will do. Building right here, and then sending scout+colony pod west. While I'm getting started, let's check who else is in the game: ![]() Well, that's pretty scary. Lots of people who are rarely very friendly... I may have to bribe my way to peace in the early game. ![]()
Posted by: pblur, February 15, 2023, 07:51:36 PM
Replies: 28
Board: After Action Reports
Views: 1577
Welcome to an After Action Report for Thinker mod! I've been playing SMAC and beating Transcend for many years, and recently installed Thinker AI. At first it absolutely stomped me, even on Thinker difficulty, but I slowly figured out what I was doing wrong and, after a half dozen games on Thinker, started actually beating it. I've won two games on Transcend difficulty so far, but the game is hard. Just how I like it! I'm playing with the latest Develop build of Thinker Differences from default settings:
This is my first AAR, so let's see how it goes. First off, map is just Standard with middle of the road choices for all customizations. Transcend difficulty, blind research, no Unity Survey. All factions randomized. Looks like I rolled Lal! ![]() Yay for less Drone micro! ![]() Initial start is pretty decent, some nutrients, a river for a bit of early energy... it's no Monsoon Jungle, but it will do. Building right here, and then sending scout+colony pod west. While I'm getting started, let's check who else is in the game: ![]() Well, that's pretty scary. Lots of people who are rarely very friendly... I may have to bribe my way to peace in the early game. Hi all, I just started an effort to recreate/remaster SMAC (Sid Meier's Alpha Centauri) to let it run on modern systems, and especially to have working, stable, reliable multiplayer. It's still at very early stage, but feel free to subscribe, review, discuss and maybe even participate. I estimate a playable version to come in a month or so.
The idea is to use existing resources and game logic of SMAC (to preserve the feel) while having a modern, multi-threaded, bug-free game client. Once this step is done I will move further and add modding support, better graphics, various online services and more. Code repository is located at https://github.com/afwbkbc/glsmac , it contains more details, discord link and also some ubuntu-compatible binaries if somebody is too lazy to compile. It will be nice to have consistent feedback while development goes, to make sure I do everything right ![]() ![]()
Posted by: afwbkbc, January 12, 2023, 06:37:19 PM
Replies: 125
Board: Modding
Views: 6156
Hi all, I just started an effort to recreate/remaster SMAC (Sid Meier's Alpha Centauri) to let it run on modern systems, and especially to have working, stable, reliable multiplayer. It's still at very early stage, but feel free to subscribe, review, discuss and maybe even participate. I estimate a playable version to come in a month or so. The idea is to use existing resources and game logic of SMAC (to preserve the feel) while having a modern, multi-threaded, bug-free game client. Once this step is done I will move further and add modding support, better graphics, various online services and more. Code repository is located at https://github.com/afwbkbc/glsmac , it contains more details, discord link and also some ubuntu-compatible binaries if somebody is too lazy to compile. It will be nice to have consistent feedback while development goes, to make sure I do everything right ![]() Overview
This is a fictional account of the Unity expedition featured in Sid Meier's Alpha Centauri. I am presenting material in pseudo-"photo" essay form. Introduction This is the story of an expedition into the unknown. It was an act of desperation, undertaken not in optimism or from a place of pride, but because our species, and the civilization it created, had run out of time. And so we fled the world we had seemingly destroyed for one that might yet destroy us. Sid Meier, et al. Sid Meier's Alpha Centauri. Firaxis Games. 1999. I'm going to try to post about three updates a day. Source Material The primary source for this timeline is, quite naturally, the eponymous computer game and its 1999 sequel, Alpha Centauri: Alien Crossfire, for which Brian Reynolds and Tim Train were the lead designers, respectively. You will see additional traces and head nods to the late Michael Crichton, author of Jurassic Park; the late James Clavell, author of the The Asian Saga, the most famous installment of which was probably Shōgun; author David Brinn, who penned The Postman in 1985; the present-day TNT television series The Last Ship; Ridley Scott's Blade Runner and its sequel; the book Cold War Hot, ed. Peter G. Tsouras; Jon F. Zeigler's GURPS Alpha Centauri book; the 1998 Blizzard computer game StarCraft and its many derivative and companion works; the Fallout series of computer games; the short-lived NBC drama Kings; Christopher Nolen's 2010 movie, Inception; and many others. The Tribe faction, along with the characters of "Pete" Landers and John Baptist Keller (here, Jean-Baptiste Keller) are the original creations of an individual with the screen name "Thorn" on another forum. --- Comment thread is here. We welcome your feedback! ![]()
Posted by: Trenacker, March 13, 2022, 06:28:53 PM
Replies: 404
Board: Planet Tales
Views: 42308
Overview This is a fictional account of the Unity expedition featured in Sid Meier's Alpha Centauri. I am presenting material in pseudo-"photo" essay form. Introduction This is the story of an expedition into the unknown. It was an act of desperation, undertaken not in optimism or from a place of pride, but because our species, and the civilization it created, had run out of time. And so we fled the world we had seemingly destroyed for one that might yet destroy us. Sid Meier, et al. Sid Meier's Alpha Centauri. Firaxis Games. 1999. I'm going to try to post about three updates a day. Source Material The primary source for this timeline is, quite naturally, the eponymous computer game and its 1999 sequel, Alpha Centauri: Alien Crossfire, for which Brian Reynolds and Tim Train were the lead designers, respectively. You will see additional traces and head nods to the late Michael Crichton, author of Jurassic Park; the late James Clavell, author of the The Asian Saga, the most famous installment of which was probably Shōgun; author David Brinn, who penned The Postman in 1985; the present-day TNT television series The Last Ship; Ridley Scott's Blade Runner and its sequel; the book Cold War Hot, ed. Peter G. Tsouras; Jon F. Zeigler's GURPS Alpha Centauri book; the 1998 Blizzard computer game StarCraft and its many derivative and companion works; the Fallout series of computer games; the short-lived NBC drama Kings; Christopher Nolen's 2010 movie, Inception; and many others. The Tribe faction, along with the characters of "Pete" Landers and John Baptist Keller (here, Jean-Baptiste Keller) are the original creations of an individual with the screen name "Thorn" on another forum. --- Comment thread is here. We welcome your feedback! The Tree Hugger a Planet drama starring Lady Deirdre Skye - ecologist CEO Nwabudike Morgan - capitalist Foreman Domai - socialist Aki Zeta-5 - cyberneticist H'minee, Marr - Alien menaces Cha Dawn - slick cult leader
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Posted by: bvanevery, September 26, 2021, 05:23:48 AM
Replies: 176
Board: After Action Reports
Views: 10521
The Tree Hugger a Planet drama starring Lady Deirdre Skye - ecologist CEO Nwabudike Morgan - capitalist Foreman Domai - socialist Aki Zeta-5 - cyberneticist H'minee, Marr - Alien menaces Cha Dawn - slick cult leader
Many of you have not had the Advantage of acquaintance with the serene Petek, God Of All SMACX Installation Troubleshooting. For this, I pity you.
On November 19, 2011, amidst a call elsewhere for reduced conflict, I posted: Quote I just want to mention that Petek is a model we all ought to emulate. Never any drama, to my knowledge. -Perhaps those of you who know him will relate Petek Awesomeness stories, or at least just announce how strongly you agree that He Is Great. ![]()
Posted by: Buster's Uncle, January 26, 2021, 03:21:25 PM
Replies: 4
Board: The Theory of Everything
Views: 1939
Many of you have not had the Advantage of acquaintance with the serene Petek, God Of All SMACX Installation Troubleshooting. For this, I pity you. On November 19, 2011, amidst a call elsewhere for reduced conflict, I posted: Quote I just want to mention that Petek is a model we all ought to emulate. Never any drama, to my knowledge. -Perhaps those of you who know him will relate Petek Awesomeness stories, or at least just announce how strongly you agree that He Is Great. |
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