Author Topic: Is my custom faction balanced?  (Read 1718 times)

0 Members and 1 Guest are viewing this topic.

Offline JoGr223

Re: Is my custom faction balanced?
« Reply #15 on: January 15, 2022, 02:01:24 AM »
Yea generally I'd agree with that tier list. Angels I'm less convinced are good, no real upside?

no real downside :) I kinda like angels, but didnt really explore them much, but saw one guy was v.good with them in MP; they are the reference faction as they have zero economic up/downside; probe tech means u can reverse engineer for rovers; also probe start is great for exploration, just like spartans rover; also since they start with 2 techs needed for IA means they only need to work on 3 techs to get there - so 1 less than morgan; so I think of them as similar to morgan with strategy aiming for formers->fm->wealth

Quote
Only takes a bit of modding to throw all faction balance into chaos though. If I had a dime for every time I boosted up momentum play and Cult or Sparta stomped the map... elite troops and native life can really be a thing to smash builder style
I recently explored rebalance for cult: +2 growth, -1research, all else same; this makes them unique faction to get simplest and permanent pop boom with dem+planned; no children's creche or golden age required; but still was struggling to play them :) my goal was to make minimal changes to balance them and especially keep the -1 ind and -1eco; AI was also struggling with them, maybe the worst thing about them is they are "jailed" for 5 years and only start in 2106

momentum play only matter on tiny and small maps really, but still on small is usually dice roll; but i had recently some quick fun games with believers: in 2 games each i quickly kill early 3 factions, they are like troll faction; in Thinker mod 10 year-no-tech was removed for them and it makes all the difference

Offline Aureustgo

Re: Is my custom faction balanced?
« Reply #16 on: January 17, 2022, 10:05:06 PM »
again it's not true when univ is controlled by humans; drone problems is not a problem cause u just keep all bases at lvl3 until u build VW (and better build PTS before that anyway and not even grow vertically for longer); you get great build/eco advantage in the fact you pick free tech at day 1: so formers as 1st unit build with free minerals (or even biogen for rec-tanks if it was for example random game by IP where u start with money).
Seems the University opening is dependent on what techs Zak ends up with. My feeling is [D2] Planetary Networks is easily the worst situation. [D1] Biogenetics is the best, [E1] Centauri Ecology probably second. Though Zak sometimes has more tech than ability to produce, he can also totally abuse material pods, with big buildings or strange prototyping (4-3-2 dragons, for example).

Offline Cha-Cha-Dawn

Re: Is my custom faction balanced?
« Reply #17 on: January 22, 2022, 07:20:39 PM »
What did your idea for a Terraforming faction look like?

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
~Commissioner Pravin Lal 'A Social History of Planet'

* Select your theme

*
Templates: 5: index (Alpha Centauri), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (Alpha Centauri), TopicRating/.english (Alpha Centauri), PortaMx/PortaMx.english (Alpha Centauri), OharaYTEmbed.english (Alpha Centauri).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 36.

[Show Queries]