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Ground units moving at infinite speed is somewhat breaking the balance between army classes.
Quote from: Alpha Centauri Bear on April 14, 2021, 08:14:47 PMGround units moving at infinite speed is somewhat breaking the balance between army classes. Ya think? It's the one true tactic of the game. It's also the only thing that makes unit pushing manageable. That's why I tend to retain it as my favorite, privileged tactic, rather than seeking to get rid of it. And because I'm not binary modding.
Command Centers costing an arm and a leg, that's new. 16 of 80 minerals, would still need 192 credits to complete it. Maybe the necessary completion threshold to avoid penalties has changed though. Or not, maybe it's just damn expensive. Don't feel like figuring it out right now.
Wow, 8 credits to mind control a Cultist Gun Foil. What a deal.
Oh wait, maybe I see the problem. The readout says their odds of winning are 99%. I think it should say our odds of winning are 99%. "Their" is ambiguous, it could mean the defender. I may have been reading earlier odds calculations backwards.Yep, I won. "Attacker" would be unambiguous.
However, people correctly pointed out that this erases the difference between infantry-rover-hovertank so people would just switch to infantry.
As for binary modding you are free to build on top of WTP.
Simple economical balance. At 40 it is like a cost of 4-1-1 infantry unit. Many people noted its overly cheap so building it before building any combat unit is no brainer. Doubling the cost is not that much of a robbery. Just making player think whether they want it from the day one. And more thinking is always better. I don't like no brainers.😀
It's intentionally formal and emotionally detatched, changing Their to Our would make it more intuitive, but less formal and would suggest personal emotional investment from a security chief.
"Our forces are ready -> Their winnig chance is.
Our forces are ready to begin the assault, $TITLE0 $NAME1. Their odds are:10 to 1 (vanilla estimate)20 to 1 (exact simulation)Attacker winning chances are 70 %.Shall I order them to proceed?- Reactor power is [ignored] in combat. Both units have {10} max HP.
I have to admit, the reduced road movement is seriously making me itch. It's throwing off all my muscle memory for the game.