Author Topic: I'd like a mod badge  (Read 1136 times)

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Offline bvanevery

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I'd like a mod badge
« on: May 17, 2018, 03:24:49 PM »
I've shipped a mod, so I'd like a mod badge!  I assume there already is one?

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Re: I'd like a mod badge
« Reply #1 on: May 17, 2018, 03:51:49 PM »
I'll go have a look...

Offline bvanevery

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Re: I'd like a mod badge
« Reply #2 on: May 19, 2018, 08:29:23 PM »
Thanks for the badge!  Was that already available?

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Re: I'd like a mod badge
« Reply #3 on: May 19, 2018, 08:38:53 PM »
It was.  You're only the second person to get that one, though I finally remembered to as Mercantile Interest, too, while I was assigning it.

Offline bvanevery

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Re: I'd like a mod badge
« Reply #4 on: May 19, 2018, 08:42:36 PM »
Fascinating.  I have seen many "text" mods in the archives (I think of those as just mods, with .exe mod being the category that needs special distinction), so I would have expected modders with such badges all over the place.  Maybe the modders didn't historicaly care about badges, or didn't think to ask.  Is MercantileInterest a "contemporary" recipient, say in the last few years, or did he get his many years ago?

Or is it a distinction between text and art asset mods?

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Re: I'd like a mod badge
« Reply #5 on: May 19, 2018, 09:00:09 PM »
He put his thing up over a year ago.  There's a badge for .exe modders, and one for art modders, and I dunno - I don't have any real system on this, just came up with this and that as asked, and award when I remember to.

Offline bvanevery

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Re: I'd like a mod badge
« Reply #6 on: May 19, 2018, 09:03:19 PM »
I don't fault the evolution of a taxonomy.  It does make me think that there's some adventure game answer, where if you combine all 3, you get a super mega modder badge.  Holding the key to saving or destroying the universe, of course.

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Re: I'd like a mod badge
« Reply #7 on: May 19, 2018, 09:13:49 PM »
Well, you've certainly got the skillset to do all three if you choose - and to make a badge to go with it.  I'd certainly cooperate.

Offline bvanevery

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Re: I'd like a mod badge
« Reply #8 on: May 19, 2018, 09:20:34 PM »
I think the only art asset I currently care about, is whether I can duplicate existing 3d units and thereby add new Chassis types to the game.  But I don't yet know if this requires .exe modding to pull off.  I've asked a Question about it in bugs / patches.

 

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