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Quote from: JeroenDStout on January 26, 2016, 02:23:32 PMNot technically a 2v2 but a game where alliances are encouraged. So if you want you can try to hook up with everybody. The only limitation (house rule) is that you cannot win with an alliance of more than 2 human players. Nobody is forced to ally, but if a player goes for the war path the other 3 can unite against this player.Goes without sayin', mate. I can't imagine still alive SMAC players going 3 against 1 or even 3 against 2 if those 3 are good. We are all gentlemen and ladies here. Actually, it is my personal rule that I concede defeat only to one player if there are no pre-set alliances. Otherwise, 2 reasonable players early allied can dominate virtually any game, even a 5-player one. I don't need any specific house rule here, but let's have some class, saying to noone in particular as we all surely have it. I have this impression that you two are friends so I thought I'm gonna look forward to ally with Misotu. If we want to truly start out neutral, let's stress it from the beginning. Of course, ganging up on the strongest one is a thing I'm always for.
Not technically a 2v2 but a game where alliances are encouraged. So if you want you can try to hook up with everybody. The only limitation (house rule) is that you cannot win with an alliance of more than 2 human players. Nobody is forced to ally, but if a player goes for the war path the other 3 can unite against this player.
QuoteI can see the problem with Cloud-Base, but not with Empath Guild.It's all about infiltration. It should be costly as hell and it's not for the one player who's got EG. A custom from 'poly times. I'm not gonna insist on everything I suggest so I can back down here but please do know I consider this Project super important and I'd definitely beeline to it if not for that pesky blind research (see how handy it comes already?)QuoteAs far as choppers go... I think by the time choppers show up, and there is war, it is already a heavy air war with great casualties. I don't think choppers at this point really change much, they just speed up the game. I also just think with the right strategy you can make sure you can intercept or prevent choppers from attacking (air superiority, AAA, interceptors, SAM rovers, &c).AAA is off the basic tech lines, SAM rovers prove no resistance against the chop & drop strategy. I just wanted to avoid one of two inevitable things (1) aircraft slugfest, or (2) "I got D:AP/MMI first so I won this game, thank you very much".Just recently we had a game when it was all strategic growth up to some point and then I threw the towel shortly after. There was literally no point in coming to the battlefield. As long as airpower is strong as it is, there are no super cunning tactical shenanigans you can employ, it's all about who can throw more aircraft at the front line. I'd like to see some use for navy besides exploration/scouting and for infantry besides airborne base taking. Let's talk about it more perhaps...?
I can see the problem with Cloud-Base, but not with Empath Guild.
As far as choppers go... I think by the time choppers show up, and there is war, it is already a heavy air war with great casualties. I don't think choppers at this point really change much, they just speed up the game. I also just think with the right strategy you can make sure you can intercept or prevent choppers from attacking (air superiority, AAA, interceptors, SAM rovers, &c).
- caught probing requires notifying the victim; fair enough, but the issue we discussed here on this board - do you have to say why we have vendetta now? Can you play dumb about it? (the replies here were inconclusive to me but I got this impression that people think it's okay that I tell you 'uh oh, we have vendetta now' and then pretend I don't know why)- please tell me about the bugs about tiles in the fog of war; I thought I know most of them, but not these- first time I hear about 'suspicion towards a player going rogue'; how do we go about that? what do you have in mind?
I think it's worth discussing the rules a bit since every PBEM is quite a big investment in time, but I'm keen to get up and running!
Empath Guild: I've never built this in an MP game, but a recent PBEM showed me exactly why many people like to ban it. Of course, it's only really the same as Planetary Governor, which is similarly over-powered!
Blind research: Frustrating as hell but it makes MP so much more interesting so I'm happy with that even though I never get IA or MMI if there's any other possibility whatsoever
Cloudbase: I agree with banning it, for the reasons given, and I'm fine with no choppers against bases too.
Patch: I have Yitzi installed too and find it very good. It hasn't caused me any problems running the game either.
Thanks for the clarification on fog of war. I didn't understand that either and am happy to confirm that I won't do it now I know what it is
I'd rather keep the game to four players if possible, just for turn rate.
I saw that you said that if you send another player a PM you have to notify them that you've done so but I'm puzzled about how to do that - does that mean you have to announce a PM on the turn tracking thread? Or have I completely misunderstood?
I assume that communicating with other players before contact in-game is prohibited?
And one more thing - the Thinker difficulty?
And one thing more - I know a player who's committed to fast turnover - Vishniac. If we want a 5-some, he'll be doing his turns within 24 hours. Putting it out there just in case.
I think I lost my last game against Jeroen also because of the Empath Guild, no reason for me to ban it, but if you two insist on doing so, and I abstain... Jeroen, they got a majority.
Mentioning no names, but you know who you are Kirov
Guys, I must say your impatience puzzles me. This is SMAC PBEM, for god's sake. No matter your turnover, before we finish this, Donald [Sleezebag] will have been on all dollar bills of all nominations. The other game we've finished recently was started in May 2013. Of course, you can count on me, however, I have to start with saying I'm away this weekend.
The only real faction choice is Morgan, so let it be. Please don't beat me up.
You'll have to excuse me and Eadee, we are young and need our time for being up to no good!
OK, I have set you as Morgan. May I ask what is your timezone? That's just for my mental safe-keeping.
Also, since I am making a video of this, may I refer to you as Kirov inside the game/text? That way players might know should we ever play again or... find out who that six planet buster legend is.