Author Topic: Maps  (Read 8257 times)

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Offline vonbach

Maps
« on: May 14, 2015, 12:24:44 PM »
Heres a question. Serious modding isn't my forte but I can work with the map editor to an extent.
I've made a map or two and modified some more. Are there any maps that people would like to see?

Offline Mart

Re: Maps
« Reply #1 on: May 15, 2015, 01:40:59 PM »
Some time ago I was collecting maps for singleplayer. Was it on Apolyton, or WPC later? I have to find it and as there were maps that I made, they could be added here to resources. And now I see, we have only few of them.
I think there is always need for good maps, that will enhance AI performance.
Recently, the changes in alphax.txt in Yitzi patches regarding world generation are very good. My impression is, that they greatly improve created maps.
Nevertheless, a map that is attended by a human-creator can be much better and more interesting.

Having a large set of maps for singleplayer is good to some extent. People download it, try it and mostly do not leave feedback.
What is more fun, is that we play singleplayer on some map and then share experience, maybe even writing an AAR.
And this could be connected  with exploration of a map, that you do not know. Just a player does not open a map before playing it. This can be done only once though. Like the standard Chiron map from 1999 release of the game. The map is probably boring to most of the players (veteran ones).

We could try to make a set of maps for this purpose. So a player could use such maps instead of getting a randomly generated.
I do it in other games, that I play (civ games). I generate 10 maps, check them, if they are quality ones, save with numbers (that I later shuffle :) ) and after some time I have 10 maps, that I really do not remember how they look like.

I also try to make a new standard of Chiron map for a mod (universal one - community wide)
There would be though different size ratio:
Maybe this would be good for tests:

68   60   4080 - proposed standard
80   70   5600 - proposed large
102   90   9180 - proposed huge
There is more about this ratio, why this much. In short, traveling around the globe is much more lengthy compared to pole to pole travel. Also, we kinda do not play on near pole regions.

But leaving that aside.
How about we make 10 maps for other players to try them? Later we ask for feedback.
It would be though more interesting for me to use these new size ratios, at least some of them.

Offline vonbach

Re: Maps
« Reply #2 on: May 16, 2015, 03:48:10 PM »
I've modified some mods like not for you to have small thin land bridges so the AI can invade but ships can cross.
I made a 100 by 100 high fungus all land map called hades. I was just wondering what types of maps people would like to see
One map Idea I had was a map of long thin strips of land and mostly sea. I also found some 300 by 300 maps.

Offline vonbach

Re: Maps
« Reply #3 on: May 25, 2015, 05:50:04 PM »
Here is one with the continents and oceans reversed.

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Re: Maps
« Reply #4 on: May 25, 2015, 05:54:00 PM »
Thanks for posting it to Downloads - I moved it to the Maps section (we do have one, and I wish there were more maps in there...)

Offline vonbach

Re: Maps
« Reply #5 on: May 25, 2015, 08:16:34 PM »
I've added some more Including a huge all land map called Hades based on hell.
Significant portions of the map are covered in Fungus. I have a 100 by 100 version of it.

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Re: Maps
« Reply #6 on: May 25, 2015, 08:43:35 PM »
Good man!  ;b;

You might want to snap screenies to post with the files - it's a packaging/marketing thing that'll give users a better sense of the maps and help get them into more hands.  You can start an album here under the Media tag at the top of the page, and link the images from there.

The Downloads postings auto-generate a Chiron News Network thread that shows on the front page - if you link the screenshots there, they show on the front page, which is good for everyone...

Offline vonbach

Re: Maps
« Reply #7 on: May 25, 2015, 08:54:08 PM »
Lol I'm not entirely sure how to even do that.

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Re: Maps
« Reply #8 on: May 25, 2015, 08:56:56 PM »
If you can manage that horrible map editing interface, this will be easy.

Offline vonbach

Re: Maps
« Reply #9 on: May 26, 2015, 12:51:35 AM »
I figured it out or rather my brother did. Here is inverted

Offline vonbach

Re: Maps
« Reply #10 on: May 31, 2015, 08:30:56 AM »
Added two more maps Riverworld and Pangea both huge sized maps.

Offline Geo

Re: Maps
« Reply #11 on: May 31, 2015, 02:56:20 PM »
I figured it out or rather my brother did. Here is inverted

No Lake Aotearoa? :'(

Offline vonbach

Re: Maps
« Reply #12 on: May 31, 2015, 03:11:05 PM »
Sorry it was the best I could manage.  The 100 by 100 is probably a better scale.
Anyone have any requests?

Offline vonbach

Re: Maps
« Reply #13 on: June 07, 2015, 03:08:17 PM »
Heres a question. Does anyone know why your cities get locked into a certain pattern for names in some maps?
And how do you fix starting locations?  I have another two maps in the works.

Offline vonbach

Re: Maps
« Reply #14 on: August 25, 2015, 09:21:08 PM »
I have been experimenting with ring shaped maps. I even made a map shaped like a Firaxis Icon.
Unfortunately the AI doesn't seem to handle it that well.

 

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