Author Topic: Voting for new features and bugfixes for Yitzi's patch version 3.5  (Read 7668 times)

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Offline PlotinusRedux

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #15 on: December 03, 2014, 05:13:07 PM »
...
Better to have it zoom only when there are no other zoomable windows up.  In any case, if you know how to have it use the scroll wheel I'll probably want to copy that if that option wins out.

You can cross 9 off, I went ahead and changed it so the mouse wheel zooms the main map but scrolls everywhere else.

Offline ete

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #16 on: December 03, 2014, 05:14:51 PM »
 ;b;
That was quick :)

Offline Yitzi

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #17 on: December 03, 2014, 07:25:49 PM »
...
Better to have it zoom only when there are no other zoomable windows up.  In any case, if you know how to have it use the scroll wheel I'll probably want to copy that if that option wins out.

You can cross 9 off, I went ahead and changed it so the mouse wheel zooms the main map but scrolls everywhere else.

Ok, thanks.  So when you give me the information to add your patch, we can include that.

Offline BFG

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #18 on: December 04, 2014, 01:22:53 AM »
New bugfix suggestion:

3) Fix 255 Unit rollover bug.  The effective maximum units of any one type is capped at 255 in several locations: the Military Nexus (list of units), a faction's Military Power calculation, the calculation used to determine cost of upgrading all units of a given type, etc.  A 256th unit will be counted as 0, a 257th unit as 1, etc.  This makes Military Power appear artificially low to AIs which will then make stupid decisions like unwise Vendettas, and also will allow Upgrades to be much cheaper than they should be.

I'm hopeful that fixing this is as simple as changing the data type used to store the count of each unit.

Offline Yitzi

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #19 on: December 04, 2014, 01:37:45 AM »
I'm hopeful that fixing this is as simple as changing the data type used to store the count of each unit.

Changing the data type used would be quite difficult, unless the whole section is moved to dynamic memory.  It'd be simpler to just have it stop incrementing past 255, and when at 255 it'd count the actual units.  (That probably wouldn't slow the game down noticeably, due to computers now being so much faster than when the game first came out.)

Offline TarMinyatur

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #20 on: December 04, 2014, 03:36:25 AM »
Features:
1. 100
2. 0
3. 100
4. 50
5. 50
6. 25
7. 25
8. 25
9. 0

Bugfixes:
1. 50
2. 100

Offline BFG

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #21 on: December 05, 2014, 03:46:57 AM »
I'm hopeful that fixing this is as simple as changing the data type used to store the count of each unit.

Changing the data type used would be quite difficult, unless the whole section is moved to dynamic memory.  It'd be simpler to just have it stop incrementing past 255, and when at 255 it'd count the actual units.  (That probably wouldn't slow the game down noticeably, due to computers now being so much faster than when the game first came out.)

Well, you'd have a much better idea than I would of how to fix it :)

Offline ete

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #22 on: December 11, 2014, 02:48:25 AM »
Here's a bunch of current bugs you can people can consider nominating: https://github.com/OpenSMACX/OpenSMACX/issues?q=is%3Aopen+is%3Aissue+label%3Abug

Offline PvtHudson

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #23 on: January 22, 2015, 01:27:58 PM »
1) 100. Maybe, 2 levels of permission: with and without required technology.
3) 100
7) 50
« Last Edit: January 23, 2015, 06:21:16 AM by PvtHudson »
become one with all the people

Offline Yitzi

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #24 on: January 23, 2015, 01:02:46 PM »
1) 100. Maybe, 2 levels of permission: with and without required technology.

With required tech would be allowed by anyone; anyone with Centauri Empathy can build mind worms, for example.  (To allow predesigned units that are faction-specific and require a particular tech would be another feature, and a trickier one.)

Offline Yitzi

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #25 on: February 26, 2015, 02:13:36 AM »
Ok...now that 3.4 is finally out, the voting for 3.5 is closed.  So to tally up:

Features:

1:25+100+100+50+100+100=475
2:70+30+50=150, 150/2=75
3:25+10+75+100+100=310
4:50+30+75+60+50=265
5:25+30+10+80+50=195
6:100+45+50+100+25=320
7:100+10+75+75+25+50=335, 335X2=670
8:50+10+80+25=165

Bugfixes:

1: 100+60+100+100+50=410
2: 100+40+10+100+100=350

So 3.5 will include:

-The CANBUILDUNIT faction ability.
-A bonus for using energy weapons vs. projectile armor or vice versa
-Getting the "bonus comm frequency" ability working

As well as my own submission:

-Make the number of worms produced during a fungal pop more moddable

Offline Nexii

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #26 on: February 27, 2015, 05:42:02 PM »
Thanks ete, I added a minor bug to the list.  I'll try to add more as things come to mind

Offline vonbach

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #27 on: March 15, 2015, 12:15:30 AM »
An auto  "build forest" command. I tried that patch. It seems to work just fine.
A lot of nice little features added into the game. Thanks.

Offline Yitzi

Re: Voting for new features and bugfixes for Yitzi's patch version 3.5
« Reply #28 on: March 15, 2015, 12:19:30 PM »
An auto  "build forest" command.

Voting for 3.5 is closed, but at some point I plan to open nominations for 3.6, and improved automation options are definitely a possibility there.

Quote
A lot of nice little features added into the game. Thanks.

You're welcome.

 

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