Author Topic: Lost Eden - playtesters requested please  (Read 34702 times)

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Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #105 on: July 24, 2012, 10:32:36 AM »
Are you going to use your technological edge to grind the others into submission? :O


And I am very tempted to challenge somebody to a game of LE... defeat Kilkakon? Haha

Offline Davyboy

Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #106 on: July 24, 2012, 12:00:03 PM »
Are you going to use your technological edge to grind the others into submission? :O


And I am very tempted to challenge somebody to a game of LE... defeat Kilkakon? Haha

By MY2339 it was getting a tad one-sided.
Plenty of enemy pieces on the board though, Biatch-alien has 250... Spartans a few less ~150... Marr not worth bothering with.
Notable 'achievements' :--
1) Sprang Angels AND Uni with the same PT, and the PT is still extant!!
2) Having given FP to said new allies no other faction is likely to EVER research it except Santiago if I leave her alone for 20 turns. I've tried to be restrained ....
3) All SPs are mine all mine (except crappy old Merchant which Spartans won off Usurpers) up to but not yet including PM.
4) Recently started ICS in the northern oceans, so spreading everywhere else in short order..
5) Oh yes. A while back I went a-colonizing around the Ruins and the defending Scout Patrol was challenged by an elite Usurper Mk II Ogre. The base fell of course, but courtesy of the XD I managed to co-opt a PT to mount a takeover three tuns later. Mind meld cost a mere 109EC and won me a piece seriously ahead of the general gameplay (we were all at 6r level, I think). I refrained from utilizing this monster.

All in all, it's boring shooting fish in a barrel with 2-bore elephant guns. Consequently I archived the whole savegame directory and attach the very last save 2339.

And I am very tempted to challenge somebody to a game of LE... defeat Kilkakon? Haha

Your LE mod is a SMAC mod - right?? And one of your facs has a 2-3% interest if I recall...
Hmmmm...
Send more info pls.
« Last Edit: July 25, 2012, 11:39:45 AM by Davyboy »

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #107 on: July 24, 2012, 12:14:33 PM »
Sounds like you have aced that game! :O Well done. :D I hope that it was fun... man an elite mark 2 ogre that early! Took me a while to realise that PT = Probe Team. XD

It's for SMAX! [NSFW] http://kilkakon.com/projects/leaders/light.html is the first faction, all the others are visible from there. I should update the downloads a bit with a few minor issues I found though, so let me know if you are curious. :)

Offline Davyboy

Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #108 on: July 24, 2012, 12:22:45 PM »
I'm ALWAYS curious..
Lemme have a look, think I did a while back.. but then, I do lots of things, and let me tell you - doing lots of things (simultaneously) is much easier BEFORE you're 27.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #109 on: July 24, 2012, 12:26:34 PM »
Okay sure! I think I had a seperate copy of the more recent changes...

EDIT: http://kilkakon.com/kocb/Beta-PG.rar <-- there's the mod if you want it :)
« Last Edit: July 24, 2012, 12:44:41 PM by Kilkakon »

Offline Davyboy

Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #110 on: July 24, 2012, 01:07:22 PM »
OK
I've snagged a copy of that beta.
I assume - probably erroneously - that I extract the archive to the gameroot. This will of course overwrite the Firaxis Spartans with your pirate version (yes?)
Or do I need to do a fresh install, and if so, do I require the Unofficial patch even though you have modded alphax.txt?

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #111 on: July 24, 2012, 01:15:23 PM »
Easy way to do this is to copy/paste your SMAX directory and then extract all the files into the new game root. :)

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #112 on: July 25, 2012, 10:36:43 AM »
Let me know how you go hey! I am happy that somebody is trying my game at last--hope that you enjoy. :)

As a side note, I'm very tempted to remove Toad and replace him with a Spinda character. In Mystery Dungeon, the game which LE's universe is loosely based off, he's a guy who has a café, so it fits as the leader of that sort of faction.

And I think I'm going to go with Buster's Uncle's suggestion after all, of using the church cities for the Realm. Might as well have something different, even if I don't like them as much, others will appericate the effort. :)

Any thoughts boys?

Offline Davyboy

Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #113 on: July 25, 2012, 11:38:13 AM »
Easy way to do this is to copy/paste your SMAX directory and then extract all the files into the new game root. :)

In the end I did a complete PP reinstall, patched it to V2 Firaxis, put the Unofficial game engines over that, copied GogglyBooglies version Helpfiles for what most consider is the most balanced SMACX (although I would disagree insofar as to state that new exploits now exist with air units)

Then, in the Firaxis directory, I gave you your 15kb of fame by creating 'Kilkakon's Lost Eden', copied the contents of the "standard" gameroot there and unarched your mod overwriting as necessary. Finally making a shortcut to terranx.exe and labelling that as 'Lost Eden' on the desktop.

Pretty much amounts to the same thing - just had to set up a few preferences for each installation.

So your Conversion is in company of such classics as "Sid Meier's Alpha Centauri PP", "Sid Meier's Civilization IV" and "Sid Meier's Pirates!"......

I've got one gripe about your datalinks for Caretaker Edge though:--

Quote
+1 POLICE: Citizens enjoy many civil rights

That just sounds plain wrong. See if you can convince me otherwise.
Compare with:--

Quote
-1 POLICE: Freedom loving

Other than that - I'm playing Toad and am up to about turn 130. Nothing much of note to report.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #114 on: July 25, 2012, 11:59:54 AM »
In the end I did a complete PP reinstall, patched it to V2 Firaxis, put the Unofficial game engines over that, copied GogglyBooglies version Helpfiles for what most consider is the most balanced SMACX (although I would disagree insofar as to state that new exploits now exist with air units)

Then, in the Firaxis directory, I gave you your 15kb of fame by creating 'Kilkakon's Lost Eden', copied the contents of the "standard" gameroot there and unarched your mod overwriting as necessary. Finally making a shortcut to terranx.exe and labelling that as 'Lost Eden' on the desktop.

Pretty much amounts to the same thing - just had to set up a few preferences for each installation.

So your Conversion is in company of such classics as "Sid Meier's Alpha Centauri PP", "Sid Meier's Civilization IV" and "Sid Meier's Pirates!"......
Wow thanks. :D I am a legend apparently now! :O You told me so! Glad things went smoothly.

I've got one gripe about your datalinks for Caretaker Edge though:--

Quote
+1 POLICE: Citizens enjoy many civil rights

That just sounds plain wrong. See if you can convince me otherwise.
Compare with:--

Quote
-1 POLICE: Freedom loving
The idea of Rakis' community is that it's the only true quasi-democractic faction there, so people are more relaxed and don't need as many police hitting them on the head to be good.

Other than that - I'm playing Toad and am up to about turn 130. Nothing much of note to report.
Okay good luck! :D Hope it's being fun.

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #115 on: July 25, 2012, 02:49:00 PM »
Quote
+1 POLICE: Citizens enjoy many civil rights
Perhaps it needs rephrasing?  How about:

+1 POLICE: Population has strong 'good citizen' ethos.

?

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #116 on: July 25, 2012, 02:59:02 PM »
Could work. :) Let's see what Davy thinks!

And yes I've bit the bullet and replaced Toad--with another faction that has exactly the same stats, just a bit more fitting to stay within the pokemon realms rather than having one random Mario character.

Hope you enjoyed your petty victory (Realm church) BU. :P Looks like I'll be finishing the Oblivion city eventually as well as making another one for this new lot (something that looks like a café).

I'm also 2/3s of the way through a new cute picture--pokemon building a building, which will replace the facility built graphic.

Also, hope you are going well BU. I worry about you sometimes. :)

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #117 on: July 25, 2012, 03:03:11 PM »
Oh, you should.  Life seems set up to keep me frustrated. ;)

I'm just glad to see you happy and active again.

Offline Davyboy

Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #118 on: July 25, 2012, 03:14:12 PM »
Quote
Perhaps it needs rephrasing?

Yes. I was thinking along those sort of lines, but I certainly do not want to rain on his parade considering how much work has gone into this.

I don't like the explanation either so I'll try couching it in contemporary American context to see if I can get my point across:

"Compared with society 10 years ago, do you feel that you enjoy more civil rights with DHS and TSA active?"

That's not intended as a slight. MY native country has about 5 million CCTV cameras for a population of about 60 million, proportionately WAY above US levels afaik.

But the point of the post was that +1 POLICE allows 2 military units as police, and that ain't much of a democracy.

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #119 on: July 25, 2012, 03:19:30 PM »
No offense here.  The US went fascist 10 years ago, and has yet to recover.

 

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