19 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6 Firaxis, and two CivII themes.[new Theme Select Box, bottom right sidebar - works for lurkers, too]
0 Members and 1 Guest are viewing this topic.
#FUNGBOYThe Cult of Planet, The Voice, Planet Cult, M, 1, Cha Dawn, M, 1, 0, 0, 0, 1, IMMUNITY, RESEARCH, WORMPOLICE, 0, SOCIAL, ++PLANET, UNIT, 8, PROBECOST, 150 Politics, Extremist, PLANET Politics, Democratic, nil
1) You're engaged in selective observation and haven't been studying the problem rigorously. Other factions have simply escaped your notice.
2) The Cult may not be balanced in the original game. They do have a -1 INDUSTRY penalty and that could be quite crippling. It's easy enough to remove that and see if it ends the problem. None of the factions in my mod have any penalties, and I haven't noticed the Cult being especially prone to bad development, but then again, 1).
3) Having a higher PLANET rating, the AI may be overly confident in its ability to move across fungus. It may stir up mindworms a lot more than other factions, and not be doing it with sufficient logic for protecting their Colonists. Mindworms kill the Cult!
Never could understand why they deserve this.