Author Topic: what makes a good AAR?  (Read 2372 times)

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Offline bvanevery

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Re: what makes a good AAR?
« Reply #15 on: February 25, 2018, 07:11:40 PM »
Green1 also finished a game by himself that reached 18 web pages and got 17,368 views.  So that's the actual exemplar to catch up to.

So, Warning: If you are expecting ownage and an expert level display of tactics, you may be disappointed. I very well MAY lose this, and I never reload or influence AARs in any way. This is actual, real gameplay and not staged.

The presentation style is much more like some of my recent games, where I've "banged out the screenshots".  Which is good and bad; the text suffers, and I find myself skimming / skipping it.  Basically just keep wading through until something "locks on" to my attention.  1st thing I thought was weird, is he was holding a UN Council with only 1 participant, himself as Morgan.  And only 1 vote.  Then I went back to the beginning of the thread and saw that he was playing against all alien factions, many of them mods.  Well I guess that's what happens when you don't have any humans in the game.

Then he lived up to his claim in the initial post.  He was eradicated when he only had 3 bases, but escaped in a colony pod to fight anew.  Some of his thoughts after the debacle:

As I put in front of this AAR, this is by no means a showcase of ownage but of survival. Although, I DO still hold out hope of ownage :)

A scenario does have a certain ring to it. I will probably be doing an AAR 6, but I kind of want to to do an AAR on another board for Age of Wonders : Shadow Magic or fallen Enchantress : Legendary Heroes. first I am kind of leaning towards FE:LE. As I get used to posting AARs, I feel I am getting better at it. I also think many folks love to read these types of things because it gives them a sense of tactics and even a sneak peak at gameplay. That is, without having to watch a 2 hour long youtube video. We can read a long thread much quicker than a video.

I find it interesting that he was going up an AAR learning curve, much as I am.  And that he thought about an obvious alternative to SMAC: doing the same thing for a game with a bigger audience.


Offline bvanevery

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Re: what makes a good AAR?
« Reply #16 on: February 25, 2018, 07:15:46 PM »
Well I'll be honest: I don't believe you.
This is where I lost interest in this conversation.  I'm neither a liar nor lacking experience in what promotion works and what's a waste of my time.  I've laid out the reality, and I think I'll go read a book now.

If that is all you have to say as a site owner, when I've clearly been handing you a lot of materials that were promoteable in the past year, even if not ideal or perfect materials, then don't be surprised if I'm not long for staying around here.  I never expected any kind of promotion, but I'm not going to take pronouncements like "it's not good because it's not finished!" lying down.

And for clarity: my statement doesn't make you a liar.  It means you have a false / wrong belief.  I've provided evidence about why you're wrong.  If you can't examine why you're wrong about this, then there isn't much to discuss about any kind of working relationship, because there simply wouldn't be one.

 

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