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To Yitzi and Plotinus: Making the elevations rational and more realistic would be a truly great thing!
My main annoyance is placing a river source and then having it run what looks to be uphill, along the side of a ridge (instead of in the valley), in a circle, or so on. (Also irritating is having an added river totally changing the course of existing ones, but I'll wager that is determined by a different part of the code. As is an added then removed river permanently changing the elevation of some tiles)
Another peculiarity I've noticed is for areas and strips of elevation 10, 1010, etc. to occur between places you have changed the elevation of. Often these are the rogue tiles that send the rivers off in weard routes.(Probably part of the calculation oddity mentioned by Yitzi earlier in this thread, and hopefully one that is easy to find, and better yet, change).
(side question: would it be possible to convert SMAC/SMACX to hex w/o it becoming an absurdly huge project? I'm sure folks have considered it before, but don't know how many would welcome it. I personally prefer the greater realism in travel distances they allow, even if square tiles look more familiar and "maplike".)