Author Topic: Group AAR #2: Fight for the Future  (Read 31068 times)

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Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #210 on: January 01, 2015, 11:07:28 PM »
MY 2267

Gifted the Creche all research to optimize group research. Redirected research from SOAC to The Will To Power at great cost to avoid duplicating the Drones research, since we'll both get SOAC next turn.

Rushed Thermohaline Transducer at Singularity's Seed with units.

'copters arriving in Singularity's Seed en-masse.

MY 2268




Going for Telepathic Matrix, to save 30% total energy from Psych.



Crawlers occupying almost all mines.

All bases with 20+ Mineral production switched to Satellite production.

Bio Lab rushed at Singularity's Seed with units.






Useful trades with the Drones.



Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #211 on: January 02, 2015, 12:02:19 AM »
MY 2269




Domai is picking off the secrets. He's building a bunch of projects I would kind of like, but don't have the spare minerals/crawlers to get first.

Rushed Nanohospital at Singularity's Seed, using my entire air force. Switched from Police State to Democratic now the air units won't cause P-drones.

7 Orbital Power Transmitters in orbit, plus one Sky Hydroponics Lab. More being launched.

MY 2270




More research.




Space Elevator completed. Slight mistake not making it at my HQ, but oh well.



The citizens of the three bases with Punishment Spheres are now content enough that the threat may be lifted from them.

The Telepathic Matrix rushed at Singularity's Seed with the rest of my troops plus a good number of Crawlers. Will drop all Psych next turn, then scrap lots of psych facilities.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #212 on: January 02, 2015, 10:20:20 PM »
MY 2270



Sitting at an awesome +7 Efficiency +5 Research, +2 Economy with 90% labs (10% Econ for a bit of energy to keep rushing the most important things).

MY 2271






Domai's working on a lot of SPs there. Nothing that seems vital to my growth, so I'm not going to race for any except TM.






Some bases start rioting, but fortunately...




the Telepathic Matrix comes online before the malcontent spreads.






More research! I'll rush a Quantum Lab at Singularity's Seed.

13 Orbital Power Transmitters, 4 Sky Hydroponics Labs

Next wave of Crawlers being re-homed to Singularity's Seed and crawling energy (mostly from forests, 3/turn with Hybrid Forest and +2 Econ).

MagTube network main lines almost complete, allowing crawlers to move from one end of the empire to the other in the blink of an eye.

Highest minerals bases still mostly producing satellites, most land bases producing rover crawlers, sea bases producing drop rover crawlers.

Rushed Quantum Lab with a few units and 350 credits, leaving little to rush crawlers and satellites this turn.
« Last Edit: January 02, 2015, 10:40:07 PM by ete »

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #213 on: January 03, 2015, 12:33:39 AM »
MY 2271







Domai is uncomfortable with our recent implementation of widespread cognitive and physical enhancement, but agrees to trade two techs to us. When the time comes we'll switch our focus to Eudemonic to appease him, but for now we need the research boost.

MY 2272



Domai putting his factories to good use.






Teching hard. Three major breakthroughs in one turn, fueled primarily by Singularity's Seed which produces well over 2000 labs points per turn.



Using PlotinusRedux's new elevation view to locate promising places to put up solar collectors.



The second-to-last pod on planet malfunctions, destroying the IoD that had brought this unit to the island.

MY 2273



Domai really is tearing through these secret projects.. but it is irrelevant to the final outcome.





One tech away from the predicted ability to merge ourselves with Planet.



Singularity's Seed, in all it's technological might. A shining city containing humanity's greatest hope for the future.



An unusual message.. I don't remember having got this one before.



Now we're only one tech away from the vital one it's time to switch to energy production, and go to Eudemonic at the Drones' request.

MY 2274



Still focusing on largely irrelevant projects.




At last! Begin preparations to build the Voice Of Planet.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #214 on: January 06, 2015, 01:03:39 AM »
(paused because it's a clear win from here, and i want to be in the right state of mind to roleplay it half-decently)

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #215 on: January 10, 2015, 03:40:14 AM »
I've decided that unless you're in a very SMAC-y mood, reading AARs is more fun than writing them.
Because your writing normally sucks in a non-SMACy mood. Like me in Final Doom.
Left the internet, more-or-less.... Might drop in occasionally.

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #216 on: January 23, 2015, 11:09:46 PM »
Ahh, this and Final Doom.
I wonder if Green is doing okay? He's been off for months.
They're both inactive now. Final Doom is dead until Green's return.
Left the internet, more-or-less.... Might drop in occasionally.

 

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