Author Topic: Facility free after discovery of a tech  (Read 1747 times)

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Offline Dio

Facility free after discovery of a tech
« on: July 03, 2014, 12:51:23 AM »
I noticed that this feature does not work even though some of the facilities have a technology put into that slot. This feature appears under the FACILITY section of a Alpha(x) file.

Offline Yitzi

Re: Facility free after discovery of a tech
« Reply #1 on: July 03, 2014, 02:55:24 AM »
Yes, that does appear to be a bug.  I don't think I'll get to it in patch 3.1, as it's not such a serious bug, but I am putting it a bit lower on the list.

Offline gwillybj

Re: Facility free after discovery of a tech
« Reply #2 on: July 04, 2014, 02:03:48 AM »
Is that supposed to mean that you get the facility itself free in every base?
Or is it supposed to mean that there is no maintenance cost after it is built?
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Offline Yitzi

Re: Facility free after discovery of a tech
« Reply #3 on: July 04, 2014, 04:27:18 AM »
Is that supposed to mean that you get the facility itself free in every base?
Or is it supposed to mean that there is no maintenance cost after it is built?

No maintenance cost.

Offline gwillybj

Re: Facility free after discovery of a tech
« Reply #4 on: July 04, 2014, 03:09:18 PM »
That's what I thought. Never really paid attention to it...
Certainly would change things in my games. I love buildings.
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Offline Yitzi

Re: Facility free after discovery of a tech
« Reply #5 on: July 04, 2014, 03:26:38 PM »
That's what I thought. Never really paid attention to it...
Certainly would change things in my games. I love buildings.

Keep in mind that by default it only applies to the earliest facilities (recycling tanks, rec commons, network node, and energy bank), and only with mid-to-late-game techs (Advanced Ecological Engineering for recycling tanks except that they have no maintenance anyway, and the other three become no-maintenance at techs of level 10 higher than their prerequisite.)

Offline Petek

Re: Facility free after discovery of a tech
« Reply #6 on: July 06, 2014, 09:39:14 PM »
Should this be regarded as a bug? The description of the FREE feature in Alpha(x).txt is No longer supported. That indicates to me that the feature was disabled on purpose.

Offline Yitzi

Re: Facility free after discovery of a tech
« Reply #7 on: July 07, 2014, 12:31:12 AM »
Should this be regarded as a bug? The description of the FREE feature in Alpha(x).txt is No longer supported. That indicates to me that the feature was disabled on purpose.

I think that means "no longer supported via maintenance", but I can see it either way.  Whether it's a bug or not, though, it's certainly harmless to enable it (as you can always just set everything to "disable"), so unless the program doesn't actually record it, I'll probably add it.

 

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