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PERSONALITIES STRATEGYCYBORGS CONQUER AIR FORMERSANGELS EXPLORE BUILD AIR COLONY PROBEDRONES BUILD CONQUER FORMERSPIRATES ExPLORE LAND SEA SEABASESCULT DISCOVER BUILD CONQUER SEA PROBECARETAKERS DISCOVER BUILD SEA AIR MISSILESUSURPERS EXPLORE DISCOVER CONQUER SEA AIR SEABASES MISSILES
test 1 (ALL AGGRESIVE) CYBORG ANGEL DRONES PIRATES CULT CARETAKERS USUR -1 = Auto Calculate 1 1 6 0 = Offensive 1 21 = Combat 1 1 11 12 = Defensive 5 10 4 2 7 33 = Reconnaisance4 = Air Superiority5 = Planet Buster 3 4 5 2 8 5 106 = Naval Superiority7 = Naval Transport 5 16 5 39 1 28 = Colonization 1 1 1 2 29 = Terraforming 2 6 2 3 5 310 = Supply Convoy11 = Info Warfare 1 1 1 13 5
2nd test (neither aggresive or passive) CYBORG ANGEL DRONES PIRATES CULT CARETAKERS USUR -1 = Auto Calculate 1 3 0 = Offensive 1 = Combat 2 11 62 = Defensive 2 5 11 6 63 = Reconnaisance4 = Air Superiority5 = Planet Buster 6 5 4 2 3 7 166 = Naval Superiority7 = Naval Transport 158 = Colonization 2 1 4 29 = Terraforming 1 1 2 5 410 = Supply Convoy11 = Info Warfare 1 5 11 7
3rd test (all passive) CYBORG ANGEL DRONES PIRATES CULT CARETAKERS USUR -1 = Auto Calculate 30 = Offensive 1 = Combat 1 5 12 = Defensive 7 2 1 2 6 23 = Reconnaisance 14 = Air Superiority 5 = Planet Buster 5 3 4 1 4 9 126 = Naval Superiority7 = Naval Transport 28 = Colonization 8 3 2 3 1 19 = Terraforming 7 5 3 11 5 310 = Supply Convoy11 = Info Warfare 2 2 6 5
4th testsame as test 2 with fake planet busters disabled (5)added another 10 transport scout variantssupply scout now has proper supply equipment locked at 10 minerals-1 = Auto Calculate 0 = Offensive 1 1 = Combat 1 5 2 5 32 = Defensive 5 4 1 1 4 4 53 = Reconnaisance 14 = Air Superiority 5 = Planet Buster 6 = Naval Superiority 17 = Naval Transport 4 9 3 16 10 1 178 = Colonization 6 5 3 6 6 79 = Terraforming 5 4 4 1 910 = Supply Convoy 11 = Info Warfare 7 6 7
5th testsame as test 4 this time with former variants instead of transport variants9 = Terraforming 6 9 6 0 6 9 1
6th test try to trick AI into building 10 mineral crawlers20 variants of supply crawler available from startresult:no supply crawlers built.
7th testtry to trick AI into building 10 mineral crawlers by changing the AI behaviourthey will build the crawlers but not use them as crawlers because they do not have the correct unit AI.
Things I have observed while letting the AI control my units on automate
Observation: I never realised until replaying the game laterly that combat bonus modifiers are calculated like this, (4 25% combat bonuses)+25% +25% +25% +25% not like this + 100%1 25% bonus equals one 25% bonus2 25% bonus equals one 56% bonus 3 25% bonus equals one 95% bonus4 25% bonus equals one 144% bonusThe data links would be improved to include this important fact.
Observation: I noted custom units added to the alphax.txt get the special ablities of AI setting applied to them: former, probe, nuke, supply, etc.