Author Topic: Rebalance Mod for MP  (Read 9154 times)

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Offline Mart

Re: Rebalance Mod for MP
« Reply #45 on: April 20, 2016, 09:33:47 pm »
Just checked. So both Nanoreplicator and Quantum Converter are enabled by presence of Robotic Assembly plant.
When working on Unity mod, I probably knew that...

So in order to have Workshop facility, that would not interfere with Genejack facility, the only way is to rename Rob.Assemb.Pla. to Workshop. The blurb is ok. It fits to Workshop too in my opinion.

Now we would have 2 slots:
- blurb with "The Ethics of Greed" clearly indicating Nanotechnology, or possibility to replicate something with atomic details.
- SP giving it free, plus blurb with "Centauri Monopoly" about energy, etc.

how to fit into it our 3 old:
- Robotic Assembly
- Nanoreplicator
- Quantum converter

And ofcourse, having as little change in game experience as possible. Adding "new" facility is quite a change already.
« Last Edit: April 21, 2016, 01:27:23 am by Mart »

Offline DrazharLn

Re: Rebalance Mod for MP
« Reply #46 on: May 02, 2016, 01:29:39 am »
Well, bad news. Quantum Converter is enabled by Robotic Assembly plant.
Now I am not sure, is Nanoreplicator limited the same? Or it is free of such pre-requisite. I need to check.

Normally, an arrangement could be made without bigger problem, but if the mod is to be without changing of of files other than faction txt and alphax.txt, there are limitations.

Ford and I both made mod managers that make it easy for the user to select a mod and have all the files set up properly.

If you advocated for using one of those (I recommend Ford's), you could modify more files without annoying users.

Offline Buster's Uncle

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Re: Rebalance Mod for MP
« Reply #47 on: May 02, 2016, 01:41:48 am »
Link?

Offline DrazharLn

Re: Rebalance Mod for MP
« Reply #48 on: May 02, 2016, 03:25:14 am »

Offline Buster's Uncle

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Re: Rebalance Mod for MP
« Reply #49 on: May 02, 2016, 03:52:08 am »
Good idea with tools like that when they work and are good, to just include them with releases, I think...

Offline DrazharLn

Re: Rebalance Mod for MP
« Reply #50 on: May 02, 2016, 05:22:19 pm »
The source version of the mod manager requires you to have python installed and is a bit of a faff to use.

I've packaged it in more traditional windows fashion as a main .exe  with some support libraries.

Download here: http://alphacentauri2.info/index.php?topic=8433.msg92623#msg92623

Offline Ivorrus

Re: Rebalance Mod for MP
« Reply #51 on: July 20, 2016, 03:29:01 pm »
I like changes of this mod but I cann't found download link. Where I can find it?

 

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