New SMAC quizzes available.Test your Alpha Centauri knowledge! Chess is back.Challenge someone!
0 Members and 1 Guest are viewing this topic.
Well yes but what about naval combat in the oceans?
Assuming you do not have a massive tech advantage? Or need AAA cruisers to escort a carrier or something.Sea units are much more expensive with armor but they get no terrain bonuses and since cruisers can move 6 (or 8 with the maritime project) it is very easy to rush over and take out even silksteel cruisers with missles cruisers.But if you dont use any armor units at all isnt it just a matter of whoever has the fastest units win because they can attack first?That has the side effect of making everyone spam the fully armored rovers and air units though...Yea the problem is that out in the sea, you can have cruisers rush 6 hexes to hit you and all the enemy needs is a cheap spotter which can be a 1/1 foil or cruiser with deep radar or an air unit. Even a super expensive photon wall cruiser will lose to cheap missle cruisers and there are no terrain defence bonuses out on the sea.Well yes but what about naval combat in the oceans?But if the attacker wins all the time with the massive 2:1 combat strength advantage, doesnt that just promote having both sides hide just out of range trying to get each other to move close enough so he can attack on his turn?E.G. If both players have cruisers that move 6, they hide 8 tiles away and just wait for each other to move closer. Whoever moves closer first will be in range of artillery attacks and will lose. (Assuming both players have a way of spotting each other at 8 tiles away).
I suspect all these things kept Admirals Yamamoto and Nimitz awake many a long night.
Quote from: Question on October 05, 2014, 12:53:57 PMWell yes but what about naval combat in the oceans?It's still no more attacker-favored than many cases of land combat out in the field...
Quote from: Yitzi on October 05, 2014, 03:25:03 PMQuote from: Question on October 05, 2014, 12:53:57 PMWell yes but what about naval combat in the oceans?It's still no more attacker-favored than many cases of land combat out in the field...Well with land, you still get terrain defence bonuses and only air units can move really far. You can still see enemy rovers coming and even hit them with your own artillery before they get next to you.
I noticed some interesting things about how naval combat wroks.I never really noticed before but when a naval combat unit bombards another naval combat unit, they both use weapon values even though the combat screen shows the defender using armor. So a 6-3 foil that gets bombarded will fight back at combat strength 6 even though the screen says Plasma steel armor : 3. In other wrods, theres even less of a reason to put armor on ships now since if they get bombarded by enemy naval, they will fight back with their weapons. The AI doesnt use naval units to bombard enemy naval though...
For naval units without a weapon (transports, formers, etc), they get bombarded like land units.
Whats especially surprising is naval bombardment vs psi sea units is resolved as weapon strength vs psi defence 1, making it very easy to instagib psi sea units.