With defaults, size 14 limits you can do an array of touching bases for farm/solar. Also a few condensors will give a lot more N and not cost all that much E. Still forests and boreholes win out for efficiency. Actually I think some setups with specialists and crawling all non-boreholes can be faster.
These are my current terraform settings to make a mix of styles better. Overall farms and advanced terraforming take less FTs.
0, ; Nutrient effect in mine square {-128 to 127, but the AI doesn't know how to handle
anything but -1 and 0}
-1, ; Nutrients granted by condenser {-128 to 127; negative numbers add +50% instead}
Gene, ; Technology to allow 3 nutrients in a square
IndAuto, ; Technology to allow 3 minerals in a square
OptComp, ; Technology to allow 3 energy in a square
2, ; Convoy resource penalty {-128 to 127} // at least until crawler count for small bases can be capped
#TERRAIN
Farm, None, Kelp Farm, None, 2, Cultivate $STR0, f, F
Soil Enricher, EcoEng2, Soil Enricher, Disable, 2, Construct $STR0, f, F
Mine, None, Mining Platform, None, 2, Construct $STR0, M, M
Solar Collector, None, Tidal Harness, None, 4, Construct $STR0, S, S
Forest, None, ..., Disable, 4, Plant $STR0, F, Shift+F
Road, None, Road, Disable, 1, Build $STR0, R, R
Mag Tube, Magnets, Mag Tube, Disable, 3, Build $STR0, R, R
Bunker, MilAlg, Bunker, Disable, 4, Construct $STR0, K, K
Airbase, DocAir, Airbase, Disable, 8, Construct $STR0, ., .
Sensor Array, None, Sensor Array, None, 4, Construct $STR0, O, O
Fungus, None, Sea Fungus, None, 12, Remove $STR0, F, F
Fungus, EcoEng, Sea Fungus, EcoEng, 12, Plant $STR0, F, Ctrl+F
Condenser, Gene, Condenser, Disable, 8, Construct $STR0, N, N
Echelon Mirror, OptComp, Echelon Mirror, Disable, 8, Construct $STR0, E, Shift+E
Thermal Borehole, EcoEng, Thermal Borehole, Disable, 12, Construct $STR0, B, Shift+B
Aquifer, EcoEng, Aquifer, Disable, 8, Drill to $STR0, Q, Q
Raise Land, Disable, Raise Sea Floor, Disable, 12, Terraform UP, ], ]]
Lower Land, Disable, Lower Sea Floor, Disable, 12, Terraform DOWN, [, [[
Level Terrain, EcoEng, Level Terrain, Disable, 8, Terraform LEVEL, _, _
Monolith, Disable, Monolith, Disable, 8, Place Monolith, ?, ?,
#RESOURCEINFO
Ocean Square, 1, 0, 0, 0,
Base Square, 2, 1, 1, 0,
Bonus Square, 2, 2, 2, 0, * Mineral +1 if mine present
Forest Square, 1, 3, 0, 0,
Recycling Tanks, 1, 1, 1, 0,
Improved Land, 1, *, *, 0, "*" columns are ignored entirely
Improved Sea, 2, 1, 2, 0, * Mineral +1 with Advanced Ecological Engineering
Monolith, 2, 2, 2, 0,
Borehole Square, 0, 0, 9, 0,