Description: Shining1's awsome work on modifying SMAC. Goal: * Restore some balance between 'builder' tactics and 'conqueror' tactics. * Eliminate effective early game 'rushes', i.e any major attacks that occur within the first 40 turns of play. * Lessen the effects of ICS (Infinite city sprawl). * Rebalance factions in light of current tactical knowledge. * Tune up midgame interest.
In Brief: * Base defense systems are greatly improved (defense factors increased, more free systems for defenders). * Added five new technologies (Doctrine: Intelligence, Doctrine: Destruction, Applied Systems Planetary Engineering and Secrets of Genetics), rebalancing some of the tech tree. * Delayed the arrival of some key attacking systems and weapons. * Made terraforming slightly more effective, but also more dependent upon technology. * Rebalanced costs of base facilities, esp early game facilities (now a LOT cheaper), and SPs, most of which are increased in cost, reflecting the geometric decrease in time needed to build them and, in some case, their extreme power. * Adjusted the seven original factions to add game balance, especially wrt the Hive, Morgan, Spartans and UoP. * Updated the help files. See the full readme.
Posted by: sisko October 21, 2010, 02:08:47 PM Game Version: SMAC