Description: Shining1's awsome work on modifying SMAC. Goal: * Restore some balance between 'builder' tactics and 'conqueror' tactics. * Eliminate effective early game 'rushes', i.e any major attacks that occur within the first 40 turns of play. * Lessen the effects of ICS (Infinite city sprawl). * Rebalance factions in light of current tactical knowledge. * Tune up midgame interest.
In Brief: * Base defense systems are greatly improved (defense factors increased, more free systems for defenders). * Added five new technologies (Doctrine: Intelligence, Doctrine: Destruction, Applied Systems Planetary Engineering and Secrets of Genetics), rebalancing some of the tech tree. * Delayed the arrival of some key attacking systems and weapons. * Made terraforming slightly more effective, but also more dependent upon technology. * Rebalanced costs of base facilities, esp early game facilities (now a LOT cheaper), and SPs, most of which are increased in cost, reflecting the geometric decrease in time needed to build them and, in some case, their extreme power. * Adjusted the seven original factions to add game balance, especially wrt the Hive, Morgan, Spartans and UoP. * Updated the help files. See the full readme.
Posted by: sisko October 21, 2010, 02:08:47 PM Game Version: SMAC
Resources exist to be consumed. And consumed they will be, if not by this generation then by some future. By what right does this forgotten future seek to deny us our birthright? None I say! Let us take what is ours, chew and eat our fill.
~CEO Nwabudike Morgan 'The Ethics of Greed'