Modifications



Category Name Total Files
Art Modding
41
Custom Factions
18



TitleRatingViewsDownloadsFilesizeDateCommentsMembername
ACEdit 2.0(None)2930894417.71kBJanuary 13, 2013, 04:13:39 PM0gwillybj
Advanced Hydromechanics tech patch by AlexanderIII(None)5522957277.27kBOctober 21, 2010, 02:06:25 PM0sisko
Binary Dawn 3.2*****586610183.03MBApril 26, 2018, 06:50:42 PM1MercantileInterest
Deep Space 9 Total Conversion by TresXF (german)(None)51848184.96MBOctober 21, 2010, 02:13:14 PM0sisko
SMAniaC Platinum*****695819057.03MBAugust 09, 2013, 07:26:50 PM1Maniac
SNAC v1.2 by ShiNing1*****830514581.09MBOctober 21, 2010, 02:08:47 PM0sisko
Star Trek Conversion by Joe Balberde(None)55548521.93MBDecember 25, 2010, 05:54:44 PM2joe.balberde
The Will to Power(None)11661990BJanuary 14, 2021, 10:10:03 PM0Alpha Centauri Bear
TurboSMAC by DilithiumDad(None)7147116227.38kBOctober 21, 2010, 02:26:25 PM0sisko
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SMAC v.4 SMAX v.2 (or previous versions)
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23 (7%)
XP Compatibility patch
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9 (3%)
Gog version for Windows
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90 (30%)
Scient (unofficial) patch
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37 (12%)
Kyrub's latest patch
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Yitzi's latest patch
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AC for Mac
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2 (0%)
AC for Linux
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Gog version for Mac
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10 (3%)
No patch
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15 (5%)
Total Members Voted: 293
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Remember, genes are NOT blueprints. This means you can't, for example, insert the genes for an elephant's trunk into a giraffe and get a giraffe with a trunk. There are no genes for trunks. What you CAN do with genes is chemistry, since DNA codes for chemicals. For instance, we can in theory splice the native plants' talent for nitrogen fixation into a terran plant.
~Academician Prokhor Zakharov 'Nonlinear Genetics'

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