Description: This TechTree was expanded from aTech Tree by CaptComal. Each Tech has a 3-4 character ID which is the first letter of the category column (such as B for Build), the level number (each row is numbered) and the sublevel (column letters noted in the very last row of the chart). Example: B2a is Industrial Economics. The prerequisites for each Tech is listed Below the Tech symbol. Example: D2c Secrets of the Human Brain has two prereq?s: B1b and D1a (Social Psych and Biogenetics). All advances gained from each tech have been added, this should make it easier to make research decisions. Some of these sheets are pretty large, you will have to set your margins at there minimum to get them to print on one page. Facilities are dark green, Military advancements and general equipment are black, Secret projects are red, Social Engineering advancements and council proposals are green, Former advancements are Dark Red, unit abilities are Dark Blue, Game Effects are Italic Dark Blue.
Mankind has been blind for thousands of years?for all of its history. We have come to a place whose wonders are a hundred-fold more amazing than anything on Earth. Around us is clear evidence of the will of a higher power. I bring the Vision to the blind eyes of men. I bring the Word to the deaf ears of men. I will make them see it. I will make them hear it.
~Prophet Cha Dawn 'Planet Rising'