19 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6Firaxis, and two CivII themes. [new Theme Select Box, bottom right sidebar - works for lurkers, too]
Description: Shining1's awsome work on modifying SMAC. Goal: * Restore some balance between 'builder' tactics and 'conqueror' tactics. * Eliminate effective early game 'rushes', i.e any major attacks that occur within the first 40 turns of play. * Lessen the effects of ICS (Infinite city sprawl). * Rebalance factions in light of current tactical knowledge. * Tune up midgame interest.
In Brief: * Base defense systems are greatly improved (defense factors increased, more free systems for defenders). * Added five new technologies (Doctrine: Intelligence, Doctrine: Destruction, Applied Systems Planetary Engineering and Secrets of Genetics), rebalancing some of the tech tree. * Delayed the arrival of some key attacking systems and weapons. * Made terraforming slightly more effective, but also more dependent upon technology. * Rebalanced costs of base facilities, esp early game facilities (now a LOT cheaper), and SPs, most of which are increased in cost, reflecting the geometric decrease in time needed to build them and, in some case, their extreme power. * Adjusted the seven original factions to add game balance, especially wrt the Hive, Morgan, Spartans and UoP. * Updated the help files. See the full readme.
Posted by: sisko October 21, 2010, 02:08:47 PM Game Version: SMAC
It is not uncommon to see patients undergo permanent psychological trauma in the presence of the Sphere, before the nerve stapler has even been strapped into position. Its effect on the general consciousness of the culture is profound: husbands have seen wives go inside, and mothers their children. Dr. Xynan left the surface of the sphere semitranslucent for a reason. You can hear them in there.. you can see them. It is a thing of terrible beauty.
~Baron Klim 'The Music of the Spheres'