Description: The creator describes: "In this patch, several new game concepts are introduced that add a more interesting element to sea warfare and terraforming: 1. Advanced Hydromechanics tech (E7) [see below] 2. the Sea Sensor Array (same defensive bonus as land Sensor Array) 3. the Minefield (functions as a Bunker in the sea, not visible on map) 4. the Kelp Enricher (functions same as a Soil Enricher, not visible on map) 5. Altering alpha.txt to have Adv.Hydromechanics be the requisite tech for +1 mining platform production in sea squares
New Tech: Advanced Hydromechanics (E7) -Requisites: Doctrine: Initiative (E4), Planetary Economics (B6) -Abilities: Heavy Transport (Heavy) -Leads to: -NA- -Formers may build Kelp Enrichers (not visible) and Minefields (as sea bunkers, not visible) -Mining platforms gain +1 mining bonus"
Posted by: sisko October 21, 2010, 02:06:25 PM Game Version: SMAC
Optical computers, genetic catalogs, nanorepair modules?forget all of that. It's when you see a megaton of steel suspended over your head by a thread the thickness of a human hair that you really find God in technology.
~Anonymous Metagenics Dockworker, Morgan Link 3DVision Live Interview