Modifications



Category Name Total Files
Art Modding
41
Custom Factions
18



TitleRatingViewsDownloadsFilesizeDateCommentsMembername
The Will to Power(None)7371310BJanuary 14, 2021, 10:10:03 PM0Alpha Centauri Bear
ACEdit 2.0(None)2718818417.71kBJanuary 13, 2013, 04:13:39 PM0gwillybj
Star Trek Conversion by Joe Balberde(None)53648141.93MBDecember 25, 2010, 05:54:44 PM2joe.balberde
SMAniaC Platinum*****665218427.03MBAugust 09, 2013, 07:26:50 PM1Maniac
Binary Dawn 3.2*****53209663.03MBApril 26, 2018, 06:50:42 PM1MercantileInterest
Advanced Hydromechanics tech patch by AlexanderIII(None)5310927277.27kBOctober 21, 2010, 02:06:25 PM0sisko
SNAC v1.2 by ShiNing1*****807814321.09MBOctober 21, 2010, 02:08:47 PM0sisko
Deep Space 9 Total Conversion by TresXF (german)(None)50067904.96MBOctober 21, 2010, 02:13:14 PM0sisko
TurboSMAC by DilithiumDad(None)6944111227.38kBOctober 21, 2010, 02:26:25 PM0sisko
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SMAC v.4 SMAX v.2 (or previous versions)
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21 (7%)
XP Compatibility patch
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9 (3%)
Gog version for Windows
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Scient (unofficial) patch
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Kyrub's latest patch
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Total Members Voted: 288
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Remember, genes are NOT blueprints. This means you can't, for example, insert the genes for an elephant's trunk into a giraffe and get a giraffe with a trunk. There are no genes for trunks. What you CAN do with genes is chemistry, since DNA codes for chemicals. For instance, we can in theory splice the native plants' talent for nitrogen fixation into a terran plant.
~Academician Prokhor Zakharov 'Nonlinear Genetics'

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