15 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6 and Firaxis themes.[new Theme Select Box, bottom right sidebar - works for lurkers, too]
0 Members and 1 Guest are viewing this topic.
?= Unknown or undecided and definitely make your opinion known.:=seperation between title and actual informationFaction Profiles:Original bonuses:Gaian's:+2 Efficency, +1 Planet, +1 Nutrients from Fungus, - 1 Police, -1 Morale.The Stepdaughters of Gaia:AI-Interests: Build, ExploreAggressiveness: LowSocial Bonuses: +1 Efficency, +1 Growth, +1 Fungus Nutrient ProductionSocial Negatives: ??Other Bonuses: Gaian Psi +25%, ??Other Negatives: ?Decreased Population Limits?Original bonuses:Peacekeeper's -1 Efficency, 1 Talent plus an additional Talent for every four population at a base, 2x votes in planetary elections, may exceed hab population limits by two.The Keepers of Wisdom:AI-Interests: Discover, Build, ExploreAggresiveness: LowSocial Bonuses: +1 Talent or 1 talent + additional talent for every number of population, ?+1 Fungus Energy ProductionSocial Negatives: ?-1 ProbeOther Bonuses: +1 Commerce?, ?perhaps reduced Tech CostAlso I want something other than Democracy as second part of Agenda. Suggestions would be very helpful.Other Negatives: Original bonuses:Morgan:+1 Economy, -1 Support, +1 Commerce, +100 Energy Credits at start, Bases cannot exceed size four without hab complexes and size 12 without hab domes.The Morgan Conglomerate:Aggressive: LowAI-Interests: Conquer, Discover, BuildSocial Bonuses: +1 Industry, +1 Economy/Energy, Impunity to Free Market?, Social Negative: -1 Planet, -1 Morale or perhaps talent, ?Penalty to Green Other Bonuses: Energy reserve interest per year = to the number of the bases controlled by faction, +100 Energy CreditsOther Negative: ?-1 MoraleOriginal bonuses:University:+2 Research, -2 Probe, Free network node at each base, Additional drone for every four population at a base, 1 Free tech at the start.Society of Archons:Aggressiveness: ErraticAI-Interests: Conquer, Discover, Build, ExploreSocial Bonuses: +1 Research, ?+1 Mineral Production in Fungus Social Negatives: ?-1 Talent Other Bonuses: ?+ number of labs at each base, ?perhaps tech share, ?reduced hurry cost, or ?Free prototypesOther Negatives: ?additional drone for every number of populationOriginal bonuses:Spartans:+2 Morale, +1 Police, -2 Industry, Free Prototypes.The Spartan Federation:Aggressiveness: HighAI-Interests: Conquer, ?Discover or Build, ExploreSocial Bonuses: +1 Morale, +1 Support ?Robust EfficencySocial Negatives: ?-1 Economy, ?-1 GrowthOther Bonuses: ?Increased population limitsOther Negatives: -100 Energy Credits?, or -% interest on energy credits per year, -number of labs at each base.Original bonuses:Believer's:+2 Support, +1 Probe, -1 Planet, -2 Research, Fanatic Bonus, No research until 2110.The Lord's Conclave:AI-Interests: Conquer, Build, ExploreAggressiveness: HighSocial Bonuses: ?+1 Planet, Immunity to -Economy/Energy or Impunity to Fundamentalist, ?2x votes in elections, + Fung ProductionSocial Negatives: ?-1 ResearchOther Bonuses: ?Immunity to Mindcontrol or +1 Morale, Fanatic BonusOther Negatives: ? - number Labs at each base, or increased tech cost?Original bonuses:Hive:+1 Industry, +1 Growth, --2 Economy, Free Perimeter Defense at each base, Immunity to negative efficency effects. The Human Labyrinth:AI-Interests: Conquer, Discover, ?Build or ExploreAggressiveness: HighSocial Bonuses: +Probe, +Police, Impunity to Police State or ?Immunity to EconomyNote: These are what I was thinking for this factionSocial Negatives: ?-1 Energy, ?-1 Talent or extra drones per number of populationOther Bonuses: ?Bonus Labs or reduced tech costOther Negatives:
Much better for comparison.
to found a society on the principles of security and control
Page created in 0.243 seconds with 51 queries.