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There's another report on the site, 82 turns to transcendence on a standard size map also with the University.The approach would scale to a big map just fine. As long as there's more land, the Planetary Transit System will keep new bases expanding at a constant pace forever. The limiting factor would be the distance at which all energy is lost to inefficiency (that formula does not scale up or down with map size), which would ultimately cap how fast you could reach the Cloning Vats. There would exist some map size above which it would be faster to build creches and boom via SE methods instead of the Vats, or even just build crawlers for food and grow normally, either of which takes minimal tech. Once you're at size 5 by any means, you have the good specialists and they aren't subject to inefficiency losses, so then there's no limiting factor related to map size, unless you hit whatever is the limit the program allows for number of bases or units (formers).A huge map is 1.6x the tech cost of standard size, so the time is no more than that much above standard size, I could reach the Cloning Vats in 100 turns and then transcendence in 30ish from there. A beyond huge map might at the most double those numbers. I'd love to demonstrate all that, but it'd take me like a year to play a huge map's worth of micromanagement...
Effective for a conquest victory... or any victory really, once you have 10x the bases and population of all the AIs, you can cash in the win however you want. A Supreme Leader vote is probably the most direct way in most cases.Abandoned games... I've never had a hopeless one at all. I don't really abandon from boredom either. I only stop in order to restart, if I see some better way to do whatever I was trying to do in that particular game. (Which can include a map layout that just doesn't turn out as well as I hoped.) That happens often, typically 1-3 times per published report on my site, for SMAC and all of the Civ games.Technically I do abandon hundreds of games on the first turn while seeking a good starting position, however you want to count that.
"But muh exploits, REEEEE"Intuitively it's easy to see various loopholes in the game, but it seems a lot harder to picture how they will affect the game progression when you combine all of them into a single run. I'd guess it's the linear vs. exponential distinction. With multiple exploits, you gain a "multiplicative" benefit of all the effects they are individually able to produce.