Author Topic: Rules for all Alpha Centauri PBEM and IP games hosted here  (Read 31067 times)

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Online Kirov

Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #30 on: August 08, 2013, 09:00:31 PM »
Ah. I'd like to play live. I generally have a few hours almost every day at about this time (around 8 PM website time), if anyone wants to play. Please don't mistake my inexperience with multiplayer and online playing for lack of experience with AC. I'm very experienced.

Not to question your skills, I'm sure you'll find the MP experience quite different and refreshing, with many old habits going down the drain. I'm going to find another 1v1 game in a week or two if you're up to it, and maybe I'll ping you when I have time to play IP (currently I'm waiting for my new computer). The issue with IP is that it is hard to focus on the game properly and not to stall the turn for the other player (I always played too fast not to make the opponent wait and my performance suffered greatly).

What's your time zone?

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Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #31 on: August 08, 2013, 09:03:02 PM »
A fellow at 'poly was talking about IP yesterday; I should definitely point him this way, shouldn't I?

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Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #32 on: August 08, 2013, 09:07:23 PM »
Done.

Offline Earthmichael

Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #33 on: August 15, 2013, 04:20:18 PM »
Are units allowed to move on the same turn that they are airdropped, take advantage of the airdrop movement and then move a bit further on their own?

I was thinking that had been banned, but my thinking has been a little muddled lately.

Online Kirov

Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #34 on: August 15, 2013, 04:30:11 PM »
Are units allowed to move on the same turn that they are airdropped, take advantage of the airdrop movement and then move a bit further on their own?

I was thinking that had been banned, but my thinking has been a little muddled lately.

They have a combat penalty after a drop, so I believe it's a part of the design. The fact that airborne probes do lose their movement proves the programmers though about it. The only thing you cannot do is that trick with multiple drops per turn, an obvious bug when you see it.

Offline MetallEater

Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #35 on: September 24, 2014, 04:06:02 PM »
8. Reverse-engineering allowed.
Can someone tell me what is the Reverse-engineering ?

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Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #36 on: September 24, 2014, 04:22:51 PM »
Something like if you capture, or are gifted, a unit with features you don't have the tech to build, those features are now available in the Unit Workshop.  Others will know more.

Offline sisko

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Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #37 on: September 24, 2014, 04:37:32 PM »
example: Let's say you have Planetary Networks. You are not allowed to use the rover chassis of the probe teams to build other rover units until you research Doc:Mobility.
Anyone else feels like it's time to fix the faction graphics bug?

Offline MetallEater

Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #38 on: September 24, 2014, 07:36:59 PM »
10. Additional move after former builds something and his flag is gray is not allowed
I didnt understand, how possible to move former if he has no moves?

Who knows what is that rules mean?

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Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #39 on: September 24, 2014, 07:54:04 PM »
It's this weird thing with formers in a stack - if the job takes 5 turns and you have three formers start working on it the same turn, next turn, it will complete and all three will display as moved - but if you click on them, one will have a move left, and you can use it.

-I think I got some details wrong, but that's in the neighborhood...

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Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #40 on: September 24, 2014, 11:51:55 PM »
Here's a thread with a lot more information on the former move thing - a really quick skim indicates I may have actually described it right...

http://alphacentauri2.info/index.php?topic=4339.msg32979#msg32979

Offline MetallEater

Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #41 on: September 25, 2014, 04:38:06 PM »
Here's a thread with a lot more information on the former move thing - a really quick skim indicates I may have actually described it right...

http://alphacentauri2.info/index.php?topic=4339.msg32979#msg32979

Thanks!

Offline Peter Gray

Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #42 on: January 30, 2015, 09:26:21 PM »
So... according to that thread, the problem doesn't exist?

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Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #43 on: January 30, 2015, 10:57:42 PM »
Not everyone agrees that it's an exploit...

Online Kirov

Re: Rules for all Alpha Centauri PBEM and IP games hosted here
« Reply #44 on: January 31, 2015, 04:24:01 PM »
As far as I remember, there is no exploit and no problem, people wrongly recall that you can get additional moves. That is simply not true, unused formers have their normal move.

 

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