Author Topic: Gaian Acolytes  (Read 5633 times)

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Offline Kilkakon

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Gaian Acolytes
« on: February 15, 2012, 01:58:40 PM »
EDIT: I've updated the faction graphic to have better walls. :)

Hey everybody! I've been working on a custom faction. I'd like some balance suggestions on what could make it viable!

Unfortunately, the commlinks don't work just yet, but scient is coming back in March, so here's hoping...

LEADER: Empath Lindly
BACKGROUND: Aide to Deirdre Skye, Gaian Acolyte
AGENDA: Telepathic society
TECH: Centauri Ecology

+1 PROBE: Dedicated to emotional communication and manipulation
-1 INDUSTRY: Populace preoccupied with mental development
-1 MORALE: Prefers to unify rather than destroy
Immune to negative SUPPORT modifiers.
Begins with two random commlink frequencies.
May not use Free Market economics.
« Last Edit: October 07, 2012, 04:27:38 PM by Kilkakon »

Offline Buster's Uncle

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Re: Gaian Acolytes
« Reply #1 on: February 15, 2012, 02:03:19 PM »
What do you mean about comlinks?

Offline Kilkakon

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Re: Gaian Acolytes
« Reply #2 on: February 15, 2012, 02:09:07 PM »
One of the faction powers is starting with two other players as contacts. This is, however, not actually working in the normal game, despite it being an official thing.

Offline Buster's Uncle

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Re: Gaian Acolytes
« Reply #3 on: February 15, 2012, 02:19:24 PM »
Are you sure you formatted it right? 

How would one add a random facility, anyway?  It seems to reason, from what I know of faction .txts, that you'd have to choose which two commlinks, or something, which wouldn't be the same unless you were playing a game with those two factions.

Offline Kilkakon

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Re: Gaian Acolytes
« Reply #4 on: February 15, 2012, 02:22:25 PM »
Scient has already fixed it. :) It's in alpha.txt:

;   COMMFREQ    = Gets an extra comm frequency (another faction to
;                 talk to) at beginning of game. (Parameter is ignored)

He was like "this actually did nothing"

Offline Buster's Uncle

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Re: Gaian Acolytes
« Reply #5 on: February 15, 2012, 02:30:39 PM »
You've brought this to his attention, of course.

Offline Kilkakon

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Re: Gaian Acolytes
« Reply #6 on: March 08, 2012, 02:41:53 AM »
Any more input on this?

Offline Buster's Uncle

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Re: Gaian Acolytes
« Reply #7 on: March 08, 2012, 02:59:08 AM »
I like the non-leaderhead leaderhead...

Seriously though, no big thoughts are hitting me.

Offline ariete

Re: Gaian Acolytes
« Reply #8 on: March 08, 2012, 02:42:31 PM »
I like the non-leaderhead leaderhead...

you talk seriously ... or you know kilkakon you wait to looking for one?

Offline Buster's Uncle

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Re: Gaian Acolytes
« Reply #9 on: March 08, 2012, 02:48:45 PM »
Oh, I really do like it - he recycled a non-portait I did for cog.

Offline Kilkakon

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Re: Gaian Acolytes
« Reply #10 on: August 07, 2012, 03:17:02 PM »
Do you still have the background for the "non-leaderhead leaderhead" Buster's Uncle? I intend to finish this up for a triple threat upload tomorrow.

Here's a preview...  ;deidre; would be proud.

Offline Buster's Uncle

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Re: Gaian Acolytes
« Reply #11 on: August 07, 2012, 06:35:28 PM »
Here:

Offline Kilkakon

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Re: Gaian Acolytes
« Reply #12 on: August 08, 2012, 03:05:16 AM »
Thank you sir. :) I'll upload this as well as some other stuff a bit later on today.

Offline Buster's Uncle

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Re: Gaian Acolytes
« Reply #13 on: August 08, 2012, 03:15:46 AM »
 ;D A pleasure to be of service.

Offline Kilkakon

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Re: Gaian Acolytes
« Reply #14 on: August 08, 2012, 12:33:25 PM »
Well it's done!

http://kilkakon.com/projects.php?category=1&base=Alpha+Centauri <-- get it there. :)

Thanks for your work on this BU.

 

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