Author Topic: Lost Eden - playtesters requested please  (Read 20282 times)

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Offline Kilkakon

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Lost Eden - playtesters requested please
« on: February 09, 2012, 03:48:07 PM »
One can never have enough Lost Eden modding threads, shrewn across all of these forums. XD Hopefully we can have everybody on the same page eventually.

For those who don't know, this project is a total conversation for SMAX, available for download from http://kilkakon.com/projects/losteden.html. There's two versions, a normal one, which has some nudity, and a censored variant which has nothing remotely contraversial.

Let's start by discussing a potential new city upgrade that I have been working on...
« Last Edit: November 07, 2012, 04:11:31 PM by sisko »

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #1 on: February 09, 2012, 04:07:00 PM »
OH yeah; that stage three base is what I was talking about - I had in mind something along the lines of ivy-covered university building in look, only with roses.  That's it, right there.

More of the same for stage four, or what?  Have you done or decided anything on the sea platforms?

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #2 on: February 10, 2012, 03:55:16 AM »
Thank you. :)

More of the same for stage 4 is correct. I was thinking that a statue of Oblivion himself would make sense as he would like that sort of thing but I think it'll work best as just lots of forts and towers. I'll have probably 4 or 5 bridges and two levels on the last stage, make it really big and epic. For sea platforms, I am yet to decide. One at a time really! :D

I found a bug yesterday... transports currently carry 231 people. Oops. XD

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #3 on: February 10, 2012, 04:02:28 AM »
Seems convenient for the people, as long as they like each other...

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #4 on: February 10, 2012, 04:07:28 AM »
Well it's a pretty perverted culture with growth bonuses, so yeah, I think so. XD Lots of Order and social penalties though from being so carefree.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #5 on: February 10, 2012, 04:14:09 AM »
Hmm.  Growth and perverted aren't entirely things that tend to pull togther, if you ask me.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #6 on: February 10, 2012, 04:17:15 AM »
There isn't the medical technology to eliminate unborn children though, so I think it's plausible somewhat.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #7 on: February 10, 2012, 04:20:23 AM »
Wellll - there are some pretty low-tech ways fo not letting it get so far...

Man, I hate to do this to you so soon after you showed up, but I'm getting sleepy.

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #8 on: February 11, 2012, 12:10:16 PM »
Here's the latest (PG) version. :D I will merge in these changes into the main zip when people seem happy with it.

EDIT: snipped away!  ;D Just waiting on playtester feedback. Feedback!  :)
« Last Edit: February 13, 2012, 04:51:12 AM by Kilkakon »

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #9 on: February 15, 2012, 01:30:14 AM »
So, what's up with LE now?  Ever get that stage four Oblivion base done?

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #10 on: February 15, 2012, 04:45:34 AM »
I admit that I didn't. :) The flat spike that I had a few days ago sort of derailed my train of thought. More pressing, however, is the soon-coming return to University. It's literally next week, and while I will of course mod as always, it'll mean a change from being able to do what I want whenever I want to having to make focused and deliberate effort. Fortunately the semester ahead is quite a simple one really, it's just 1 unit for my degree plus 2 others to make up full-time loading. What my plan is this week is (I will admit that I had a crazy good prayer time though, God gave me so many ideas for mods and just organising myself too haha) updating my website. It's been a while and it could do with some solid work on freshening up some areas, especially the C&C section, which has had a lot more work since I last did the page. The downloads area could also do with some more populating--I will aim to finish the Gaian Acolytes and throw them up onto there as well.

As for Lost Eden, I plan to finally finish editting Arko's recordings today, and put some work into recording the rest of the ones that I am cast for each evening until they are done. I will probably do Oblivion's four stage city tomorrow... I'm looking at the clock and it's 1 PM, and I've got a lot to do today! :D

I am still eager to hear back from you (if you start a game) and Name about feedback in general though. It's been very helpful.

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #11 on: February 15, 2012, 04:56:43 AM »
Well, I haven't played a turn on the regular game I have in progress in days, or worked on any new bases files in over a week.  I've been thoroughly wrapped-up in those Firaxis AC pages.  Nothin' against LE, just preoccupied.  Sorry.

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #12 on: February 15, 2012, 05:01:11 AM »
Sure no worries man. :D As long as you are keeping up well, I'm completely fine with that. We have time. :)

Offline Buster's Uncle

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #13 on: February 15, 2012, 05:03:04 AM »
Yeah; 12:02 here, and about to go to bed...

Offline Kilkakon

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Re: Lost Eden modding/suggestions/comments/charmanders thread
« Reply #14 on: February 15, 2012, 05:06:14 AM »
Sweet dreams. :) *salutes*

Still amused by remembering your Bruce line haha

 

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