Society of Free Thought

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File:Missing logo.png
Society of Free Thought by SMACSid Meier's Alpha Centauri Fac Pack
Discussion thread
Text: ANARCHISTS.txt
Social Effects
Economy -1
Support -1
Police -2
Probe +2
Politics
Anti-Ideology Police State
Ideology Democratic
Bonuses
Starting tech Doctrine: Mobility
Extra talent per 4 population
File:Missing leaderhead.png
Dame Snow Hart
Personality Aggressive
Interests Conquer Discover
Emphasis GROWTH
Gender Female

Summary

Punks, revolutionaries, and free-thinkers, these rebels want to set man's potential free- by force if necessary. Creativity flourishes in their society, and their soldiers are devoted to their vision of the future, but their society suffers from its lack of organization.

Backstory

The Unity mission was doomed to sabotage and fragmentation before it ever left Earth. The woman now only known as Snow Hart, the Dame of the Society of Free Thought's Militia, spearheaded the Society's plan to infiltrate the colonists bound for Chiron, playing down her prior anarchist writings as she got herself assigned as a psychologist involved in personnel screenings. Along with a few other Society members in key positions in personnel selection, she managed to ensure a significant fraction of the Unity colonists and some of the crew were members of the Society of Free Thought- a radical coalition of revolutionaries and punks, who saw in the establishment of an offworld colony the opportunity to finally break the chains of tradition, authority, and conformity that had bound humanity for countless generations. Amongst the Society members infiltrated onto the Unity were a number of hackers, who programmed the cryo-sleep capsules to release the Society members in the mission early before the Unity's arrival at Chiron.

Once the Society members were awake, the Dame and her closest followers acted quickly, working to break open one of the Unity's armories and place key sections of the ship under guard while other members of the Society revelled in the lack of authority. Then, with the Society prepared for what was to come, the remainder of the Unity colonists were awakened by Society computer experts- leaving only command staff and security personnel still in cryo-sleep. The Society did this in the hope of causing the Unity colonists to lose faith in the mission authorities when shown they were powerless next to the Society. The colonists, awake early on a ship which was never intended to support this number of people for such a period, were thrown into chaos, with some people resorting to the most desperate acts to survive and with people attempting to wake mission authorities warned off, beaten, or killed by armed Society guards.

The Society of Free Thought, whose sabotage had doomed the mission to fragmentation, fared better on the new world than some would expect. Although they were chaotic and unruly, they had a strong sense of community spirit and a willingness to form democratic organising bodies to coordinate necessary work. Those colonists who made it through the selections process, even with their compatriots corrupting this process, had a wide array of practical skills, and the Dame's Militia served as a de facto police force. The Dame, for her part, served as a unifying figurehead for the Anarchists of the Society. The rejection of tradition and conformity amongst the Society led to a widespread current of whimsy in their society that could easily be mistaken for stupidity- but, as any Anarchist would be willing to tell you, just because you named a base 'Spork' didn't mean that you didn't have engineers checking pressure seals and power conduits in the base. Although the Anarchist lifestyle was relatively austere on a material level, creativity, art, and invention flourished amongst them. Their chaotic society was marked by many talents and many drones, with a particularly violent drone class that rejected any standards of morality or reason. Although nobody was forced to join the Militia and many Anarchists lacked the predisposition to work well within it, those who did join the Dame's Militia were utterly dedicated to the Society's mission to finally smash the oppressive structures still holding sway in other colonies.

FutureWorks

Freedom is a fairly rambling meditation. It's hard to say it really has a coherent thesis statement, in that much of it is fairly stream-of-consciousness.

A Practical Revolution is a call for action and a basis for revolutionary cell structure. A combination of firing up recruits and some basic lessons for how to sabotage, how to fight, and how to organise so your entire revolution isn't immediately rolled up if you're inside a hostile colony.