Random Events (Basic)
Every turn a random event can occur.
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Facility Events
Events that are dependent upon the presence of a base facility:
- Children’s Crèche — if no crèche Citizens Protest (extra drone for five years), otherwise Major population surge until base’s population limit reached (based on current food production and facilities)
- Network Node — if no node then Network overload (lose all accumulated research), otherwise Major research breakthrough (free tech)
- Energy Bank — if no bank then Power surge destroys all mines in base radius, otherwise, then surge absorbed and +50 Energy)
- Biology Lab — if no Lab PlanetBlight destroys all farms and forest within base’s production radius (can also spread to other bases if they fall within that radius), otherwise +1 nutrient in all base production radius squares for 10 years
- Prometheus Virus — if no Research Hospital or Nanohospital at that base, or if faction does not control the Human Genome Project, The Longevity Vaccine, or Clinical Immortality) then half a bases population is killed with an infection radius of squares equal to half the base’s original population and can spread to adjacent bases
Energy Reserve Events
Energy Market Boom/Crash — if energy reserves more than 1000 credits, 75% lost if more than 500 but less than 1000, and in 4th place or lower, reserves are doubled
Resource Events
Production Events
Many events modify resource output at a base’s production radius squares for 10 years:
- Bumper crops, +1 nutrient
- Famine, -1 nutrient
- Haze and Clouds, -1 energy
- Heat wave, +1 energy
- Industrial Boom, +1 mineral
- Industrial Collapse, -1 mineral
Square Bonus Events
Energy, Mineral or Nutrient resources may be discovered or exhausted:
- Discovered new resource reveals a resource on a square
- Resource peters out removes a resource on a square
Improvements Events
Some events destroy improvements of a particular type within a base’s production radius:
- Hail Storms — Solar Collectors
- Sea Beetles — Kelp Farms
- Tidal Wave — Mining Platforms
- See also Prometheus Virus
Major Events
Volcano
The Volcano Event depends upon how close the base is to a volcano. If there is one nearby it erupts, otherwise one is created:
- New volcano has erupted — creates a volcano like the Mount Planet Landmark
- Major Volcanic Eruption — all terrain enhancements in volcano radius destroyed. Dust clouds cause -1 energy output for all factions in all squares for 10 years.
Sunspots
No direct communication allowed between factions for 20 years, also induces the following effects:
- Factions will not learn of minor atrocities committed against another faction
- Minor atrocities do not cause ecological damage
- Cannot call Planetary Council
Rare Events
Some events are very rare, they only occur 20% of the time (if selected 80% of the time nothing happens).
Major Asteroid Strike near base
- Only if faction is in top three
- Base is destroyed — never lands nearest a Headquarters base but may destroy one if it lands at a nearby base
- Dust clouds cause -1 energy output for all factions in all squares for 10 years
Asteroid strikes Nessus Prime
Mining Stations of all factions destroyed.
Solar Storm/Flare
All Orbital Power Transmitters and Defense Pods destroyed, but triple energy from all squares next turn).
See also Random Events (Advanced).