Armor
When an unit is attacked in normal combat, the armor's value is used as the combat value. Armor is optional for your units. If you don't chose an armor the game considers you to have chosen "no armor," which has an armor rating of 1. Every unit has either at least an armor rating of 1.
Armor Table | ||||
---|---|---|---|---|
Name | Rating | Cost | Prerequisite | Notes |
No Armor | 1 | 1 | None | |
Synthmetal Armor | 2 | 2 | Industrial Base | |
Plasma Steel Armor | 3 | 3 | High Energy Chemistry | |
Pulse 3 Armor | 3p | 5 | High Energy Chemistry | •+25% when defending against speeders and hovertanks. •Requires Alien Crossfire Expansion. |
Resonance 3 Armor | 3r | 5 | Field Modulation | •+25% when defending against psi attackers. •Requires Alien Crossfire Expansion. |
Silksteel Armor | 4 | 4 | Silksteel Alloys | |
Photon Wall | 5 | 5 | Photon/Wave Mechanics | |
Probability Sheath | 6 | 6 | Probability Mechanics | |
Neutronium Armor | 8 | 8 | Matter Compression | |
Pulse 8 Armor | 8p | 11 | Super Tensile Solids | •+25% when defending against speeders and hovertanks. •Requires Alien Crossfire Expansion. |
Resonance 8 Armor | 8r | 11 | Sentient Resonance | •+25% when defending against psi attackers. •Requires Alien Crossfire Expansion. |
Antimatter Plate | 10 | 10 | Matter Editation | |
Stasis Generator | 12 | 12 | Temporal Mechanics | |
Psi Defense | ? | 6 | Eudaimonia | •Allows a conventional unit to initiate psi combat with another unit when it is attacked. |