Difficulty
There are 6 difficulty levels.
- Citizen
- Specialist
- Talent
- Librarian
- Thinker
- Transend.
Differences Between Difficulty Levels.
- Citizen
- 6 pop before encountering drones.
- AI production cost is at 130%.
- Random events don't occur until after turn 75.
- Command Center Maintenance is 0.
- No reaserch points first 5 turns.
- AI can't start secret project until the player has the prerequisite technology.
- Building a colony pod at base size 1 doesn't eliminate the base.
- No Power Overloads.
- No Prototype Cost.
- No Production Penalty.
- Combat handicap.
- No populations losses from attacks.
- Specialist
- 5 pop before encountering drones.
- AI production cost is at 120%.
- Random events don't occur until after turn 65.
- Command Center Maintenance is 1.
- No reaserch points first 5 turns.
- AI can't start secret project until the player has the prerequisite technology.
- Building a colony pod at base size 1 doesn't eliminate the base.
- No Power Overloads.
- No Prototype Cost.
- No Production Penalty.
- Combat handicap.
- Incited Pact and Treaty Scripts do not trigger.
- Talent
- 4 pop before encountering drones.
- AI production cost is at 110%.
- Random events don't occur until after turn 55.
- Command Center Maintenance is 1.
- AI can't start secret project until the player has the prerequisite technology.
- Combat handicap with native life forms.
- Librarian
- 3 pop before encountering drones.
- AI production cost is at 100%.
- Random events don't occur until after turn 45.
- Command Center Maintenance starts at 1, then it goes to 2 when you discover fusion power.
- Thinker
- 2 pop before encountering drones.
- AI production cost is at 80%.
- Random events don't occur until after turn 35.
- Command Center Maintenance starts at 1. Then it goes to 2 when you discover fusion power. Then 3, when you discover Quantum Power.
- Higher Ecological Damage.
- Transend.
- 1 pop before encountering drones.
- AI production cost is at 70%.
- Random events don't occur until after turn 25.
- Command Center Maintenance starts at 1. Then it goes to 2 when you discover fusion power. Then 3, when you discover Quantum Power.
- Higher Ecological Damage.
Tech is more expensize at higher difficuty levels.
AI Computer-Player Effects: 1. Easier Diplomacy. Except Intense Rivalry. 2. Delayed Gang Tackles. 3. No Mind Control. Citizen, Specialist, Talent.
Cost to Change Society. The cost to change social engineering is CHANGE^3 x DIFF, where CHANGE = (the number of areas changed in a turn) + 1.