Eliminating a player from a MultiPlayer PBEM
When a human (not ai) player in a multiplayer PBEM gets eliminated the game behaves rather odd. A couple of pop-up messages will come where you have to choose close And a message will pop up saying "next player (your name)" and you can choose "save and exit" or "OK" . Logically (if there are several players left) one will choose OK. What will happen then is the game will show the final sequence and shut down giving you no chance to save. If you reload the game you are back at the beginning of your turn and the eliminated opponent is still there where he was. To continue the game what you need to do instead is as follows: Procedure:
Some players object to being denied their chance of taking the last city - this is a valid objection, however as the game mechanism for handling this situation is basically defunct, I am afraid it is something they will have to live with. If you are smart you ensure that "the big city with all his Secret Projects" is not the one you leave for last. Should you end in a situation where this final city really makes a major difference it is possible (though somewhat lengthy & arduous) to have the player about to be eliminated build a Colony Pod, found a new base, let other base be taken & then self-destruct the new one. Alternative procedure - (not recommended)There is another possibility that can be used if a player will not self-destruct or if one for some other reason should wish to use it. It has some side-effects which is why above procedure is the preferred one.
However, what usually will happen the first time a given player eliminates another player, is that on loading the saved game the eliminating player gets an extra turn - that is all ones cities will make an extra round of production, one turns research points and income will be added and units have full movement even if they were already moved before the opponent was eliminated. One essentially gains an extra turn. This does not always happen but mostly does. There are also various other reports of game elements occasionally getting rearranged. It can therefore not be relied on for general practice, even if one is willing to accept the extra turn. It is mentioned here as it could be tried in case some situation is encountered where the self-destruct solution is not available (say a player won't do it and won't give his password to someone else or just stops answering on his "final turn"). ResigningOne can resign from a PBEM. If you choose resign the game will display the ending sequence and shut down. There will be a chance to save. Your faction will be run by the AI from next turn. If you did not complete all moves before resigning you however need to reload the game - it will still say next player (your name) - and complete the moves. The AI does not take over until next turn. A more commonly used solution if you desire to leave - is to self-destroy your bases as above or find a replacement player. Notes
Written by buster |