Wild Natives and Fungus

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Whenever a land or sea unit is moved into an unoccupied fungus square that is not adjacent to a Sensor Array or base there is a chance that the fungus will ‘spawn’ a wild Native life form.

If a wild native life form is successfully attacked and destroyed, the ‘husks’ can be harvested for their planetpearls at a bonus of 10 energy per lifecycle level (starting at 10 for hatchling).

Any Psi damage inflicted will be spread (at 100%) to all of the same type of native in the tile (and gives appropriate planetpearl bonuses) except for the Locusts of Chiron that must be destroyed one at a time.

Some wild lifeforms may be captured if a faction possess a positive Planet rating. The rating also sets a limit on the total number of native life forms that can be controlled by a faction.

Some approximate values for the odds to discover a native unit per square are given below:

  • Normal land fungus = 1/3
  • Fungus + river = 1/9
  • Fungus + road = 1/27
  • Fungus within one square of Sensor Array, or base = 0
  • Fungus + Mag Tube = 0
  • Sea fungus appears to have lower odds than land fungus

Note: that natives themselves and a faction that controls The Xenoempathy Dome use fungus road odds for normal fungus squares.

Native lifeforms do not suffer from hasty penalties.

Wild native life forms will not usually attack natives controlled by a faction.